private void InitSplitY() { m_SplitYTextList.Clear(); ChartHelper.HideAllObject(gameObject, "split_y");//old name float splitWidth = m_YAxis.GetScaleWidth(coordinateHig, m_DataZoom); var axisObj = ChartHelper.AddObject(s_DefaultAxisY, transform, chartAnchorMin, chartAnchorMax, chartPivot, new Vector2(chartWidth, chartHeight)); axisObj.transform.localPosition = Vector3.zero; ChartHelper.HideAllObject(axisObj, s_DefaultAxisY); for (int i = 0; i < m_YAxis.GetSplitNumber(m_DataZoom); i++) { Text txt = ChartHelper.AddTextObject(s_DefaultAxisY + i, axisObj.transform, m_ThemeInfo.font, m_ThemeInfo.axisTextColor, TextAnchor.MiddleRight, Vector2.zero, Vector2.zero, new Vector2(1, 0.5f), new Vector2(m_Coordinate.left, 20), m_Coordinate.fontSize, m_XAxis.textRotation); txt.transform.localPosition = GetSplitYPosition(splitWidth, i); txt.text = m_YAxis.GetScaleName(i, minValue, maxValue, m_DataZoom); txt.gameObject.SetActive(m_YAxis.show); m_SplitYTextList.Add(txt); } if (m_YAxis.axisName.show) { var color = m_YAxis.axisName.color == Color.clear ? (Color)m_ThemeInfo.axisTextColor : m_YAxis.axisName.color; var fontSize = m_YAxis.axisName.fontSize; var gap = m_YAxis.axisName.gap; Text axisName; switch (m_YAxis.axisName.location) { case Axis.AxisName.Location.Start: axisName = ChartHelper.AddTextObject(s_DefaultAxisX + "_name", axisObj.transform, m_ThemeInfo.font, color, TextAnchor.MiddleCenter, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(100, 20), fontSize, m_YAxis.axisName.rotate); axisName.transform.localPosition = new Vector2(coordinateX, coordinateY - gap); break; case Axis.AxisName.Location.Middle: axisName = ChartHelper.AddTextObject(s_DefaultAxisX + "_name", axisObj.transform, m_ThemeInfo.font, color, TextAnchor.MiddleRight, new Vector2(1, 0.5f), new Vector2(1, 0.5f), new Vector2(1, 0.5f), new Vector2(100, 20), fontSize, m_YAxis.axisName.rotate); axisName.transform.localPosition = new Vector2(coordinateX - gap, coordinateY + coordinateHig / 2); break; case Axis.AxisName.Location.End: axisName = ChartHelper.AddTextObject(s_DefaultAxisX + "_name", axisObj.transform, m_ThemeInfo.font, color, TextAnchor.MiddleCenter, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(100, 20), fontSize, m_YAxis.axisName.rotate); axisName.transform.localPosition = new Vector2(coordinateX, coordinateY + coordinateHig + gap); break; } } }
private void InitSplitY() { m_SplitYTextList.Clear(); float splitWidth = m_YAxis.GetScaleWidth(coordinateHig); var titleObject = ChartHelper.AddObject(s_DefaultSplitNameY, transform, chartAnchorMin, chartAnchorMax, chartPivot, new Vector2(chartWidth, chartHeight)); titleObject.transform.localPosition = Vector3.zero; ChartHelper.HideAllObject(titleObject, s_DefaultSplitNameY); for (int i = 0; i < m_YAxis.GetSplitNumber(); i++) { Text txt = ChartHelper.AddTextObject(s_DefaultSplitNameY + i, titleObject.transform, m_ThemeInfo.font, m_ThemeInfo.textColor, TextAnchor.MiddleRight, Vector2.zero, Vector2.zero, new Vector2(1, 0.5f), new Vector2(m_Coordinate.left, 20), m_Coordinate.fontSize, m_XAxis.textRotation); txt.transform.localPosition = GetSplitYPosition(splitWidth, i); txt.text = m_YAxis.GetScaleName(i, minValue, maxValue); txt.gameObject.SetActive(m_YAxis.show); m_SplitYTextList.Add(txt); } }