Exemple #1
0
        private void DrawSmoothLine(VertexHelper vh, int serieIndex, Serie serie, Axis xAxis, Vector3 lp,
                                    Vector3 np, int dataIndex, Color lineColor, Color areaColor, Color areaToColor, bool isStack, Vector3 zeroPos)
        {
            bool isYAxis          = xAxis is YAxis;
            var  lineWidth        = serie.lineStyle.width;
            var  smoothPoints     = serie.GetUpSmoothList(dataIndex);
            var  smoothDownPoints = serie.GetDownSmoothList(dataIndex);
            var  fine             = isStack && m_Series.IsAnyGradientSerie(serie.stack);

            if (isYAxis)
            {
                ChartHelper.GetBezierListVertical(ref bezierPoints, lp, np, fine, lineSmoothStyle);
            }
            else
            {
                ChartHelper.GetBezierList(ref bezierPoints, lp, np, fine, lineSmoothStyle);
            }

            Vector3 start, to;

            start = bezierPoints[0];

            var     dir = bezierPoints[1] - start;
            var     dir1v = Vector3.Cross(dir, Vector3.forward).normalized;
            var     startUp = start + (isYAxis ? Vector3.right : Vector3.up) * lineWidth;
            var     startDn = start - (isYAxis ? Vector3.right : Vector3.up) * lineWidth;
            Vector3 toUp, toDn, tnp, tlp;

            smoothPoints.Add(startUp);
            smoothDownPoints.Add(startDn);
            for (int k = 1; k < bezierPoints.Count; k++)
            {
                to  = bezierPoints[k];
                dir = to - start;
                if (k < bezierPoints.Count - 1)
                {
                    dir1v = Vector3.Cross(dir, Vector3.forward).normalized *(isYAxis ? -1 : 1);
                    var diff = dir1v * lineWidth;
                    toUp = to - diff;
                    toDn = to + diff;
                    if (isYAxis)
                    {
                        ChartHelper.DrawPolygon(vh, startDn, toDn, toUp, startUp, lineColor);
                    }
                    else
                    {
                        ChartHelper.DrawPolygon(vh, startUp, toUp, toDn, startDn, lineColor);
                    }
                }
                else
                {
                    toUp = to + (isYAxis ? Vector3.right : Vector3.up) * lineWidth;
                    toDn = to - (isYAxis ? Vector3.right : Vector3.up) * lineWidth;
                    if (isYAxis)
                    {
                        ChartHelper.DrawPolygon(vh, toDn, toUp, startUp, startDn, lineColor);
                    }
                    else
                    {
                        ChartHelper.DrawPolygon(vh, startUp, toUp, toDn, startDn, lineColor);
                    }
                }
                smoothPoints.Add(toUp);
                smoothDownPoints.Add(toDn);


                if (serie.areaStyle.show && (serieIndex == 0 || !isStack))
                {
                    if (isYAxis)
                    {
                        if (start.x > zeroPos.x && to.x > zeroPos.x)
                        {
                            tnp = new Vector3(zeroPos.x + xAxis.axisLine.width, toDn.y);
                            tlp = new Vector3(zeroPos.x + xAxis.axisLine.width, startDn.y);
                            ChartHelper.DrawPolygon(vh, startDn, toDn, tnp, tlp, areaColor, areaToColor);
                        }
                        else if (start.x < zeroPos.x && to.x < zeroPos.x)
                        {
                            tnp = new Vector3(zeroPos.x - xAxis.axisLine.width, toUp.y);
                            tlp = new Vector3(zeroPos.x - xAxis.axisLine.width, startUp.y);
                            ChartHelper.DrawPolygon(vh, tnp, tlp, startUp, toUp, areaToColor, areaColor);
                        }
                    }
                    else
                    {
                        if (start.y > zeroPos.y && to.y > zeroPos.y)
                        {
                            tnp = new Vector3(toDn.x, zeroPos.y + xAxis.axisLine.width);
                            tlp = new Vector3(startDn.x, zeroPos.y + xAxis.axisLine.width);
                            ChartHelper.DrawPolygon(vh, startDn, toDn, tnp, tlp, areaColor, areaToColor);
                        }
                        else if (start.y < zeroPos.y && to.y < zeroPos.y)
                        {
                            tnp = new Vector3(toUp.x, zeroPos.y - xAxis.axisLine.width);
                            tlp = new Vector3(startUp.x, zeroPos.y - xAxis.axisLine.width);
                            ChartHelper.DrawPolygon(vh, tlp, tnp, toUp, startUp, areaToColor, areaColor);
                        }
                    }
                }
                start   = to;
                startUp = toUp;
                startDn = toDn;
            }

            if (serie.areaStyle.show)
            {
                var lastSerie = m_Series.GetLastStackSerie(serie);
                if (lastSerie != null)
                {
                    var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex);
                    DrawStackArea(vh, serie, xAxis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor);
                }
            }
        }
Exemple #2
0
        private void DrawNormalLine(VertexHelper vh, int serieIndex, Serie serie, Axis axis, Vector3 lp,
                                    Vector3 np, Vector3 nnp, int dataIndex, Color lineColor, Color areaColor, Color areaToColor, Vector3 zeroPos)
        {
            bool    isYAxis = axis is YAxis;
            var     lastSerie = m_Series.GetLastStackSerie(serie);
            Vector3 dnPos, upPos1, upPos2, dir1v, dir2v;
            bool    isDown;
            var     dir1 = (np - lp).normalized;

            dir1v = Vector3.Cross(dir1, Vector3.forward).normalized *(isYAxis ? -1 : 1);
            float cut = 0;

            if (np != nnp)
            {
                var dir2   = (nnp - np).normalized;
                var dir3   = (dir1 + dir2).normalized;
                var normal = Vector3.Cross(dir1, dir2);
                isDown = isYAxis ? normal.z >= 0 : normal.z <= 0;
                var angle = (180 - Vector3.Angle(dir1, dir2)) * Mathf.Deg2Rad / 2;
                var diff  = serie.lineStyle.width / Mathf.Sin(angle);
                cut = serie.lineStyle.width / Mathf.Tan(angle);
                var dirDp = Vector3.Cross(dir3, Vector3.forward).normalized *(isYAxis ? -1 : 1);
                dir2v  = Vector3.Cross(dir2, Vector3.forward).normalized *(isYAxis ? -1 : 1);
                dnPos  = np + (isDown ? dirDp : -dirDp) * diff;
                upPos1 = np + (isDown ? -dir1v : dir1v) * serie.lineStyle.width;
                upPos2 = np + (isDown ? -dir2v : dir2v) * serie.lineStyle.width;
                if (dataIndex == 1)
                {
                    stPos1 = lp - dir1v * serie.lineStyle.width;
                    stPos2 = lp + dir1v * serie.lineStyle.width;
                }
                if (isDown)
                {
                    ChartHelper.DrawPolygon(vh, stPos1, upPos1, dnPos, stPos2, lineColor);
                    ChartHelper.DrawTriangle(vh, upPos1, upPos2, dnPos, lineColor);
                }
                else
                {
                    ChartHelper.DrawPolygon(vh, stPos1, dnPos, upPos1, stPos2, lineColor);
                    ChartHelper.DrawTriangle(vh, dnPos, upPos2, upPos1, lineColor);
                }
                lastDir = dir1;
            }
            else
            {
                isDown = Vector3.Cross(dir1, lastDir).z <= 0;
                if (isYAxis)
                {
                    isDown = !isDown;
                }
                dir1v  = Vector3.Cross(dir1, Vector3.forward).normalized *(isYAxis ? -1 : 1);
                upPos1 = np - dir1v * serie.lineStyle.width;
                upPos2 = np + dir1v * serie.lineStyle.width;
                dnPos  = isDown ? upPos2 : upPos1;
                ChartHelper.DrawPolygon(vh, stPos1, upPos1, upPos2, stPos2, lineColor);
            }
            var smoothPoints     = serie.GetUpSmoothList(dataIndex);
            var smoothDownPoints = serie.GetDownSmoothList(dataIndex);
            var dist             = Vector3.Distance(lp, np);
            var fine             = m_Series.IsAnyGradientSerie(serie.stack);
            var tick             = fine ? 3f : 30f;
            int segment          = (int)(dist / tick);

            smoothPoints.Clear();
            smoothDownPoints.Clear();
            smoothPoints.Add(stPos1);
            smoothDownPoints.Add(stPos2);
            for (int i = 1; i < segment; i++)
            {
                var cp  = lp + dir1 * dist * i / segment;
                var tp1 = cp - dir1v * serie.lineStyle.width;
                var tp2 = cp + dir1v * serie.lineStyle.width;
                if (isDown)
                {
                    if (isYAxis)
                    {
                        if (tp1.y > lastDnPos.y || dataIndex == 1)
                        {
                            smoothPoints.Add(tp1);
                        }
                        if (tp2.y < dnPos.y)
                        {
                            smoothDownPoints.Add(tp2);
                        }
                    }
                    else
                    {
                        if (tp1.x > lastDnPos.x || dataIndex == 1)
                        {
                            smoothPoints.Add(tp1);
                        }
                        if (tp2.x < dnPos.x || dataIndex == 1)
                        {
                            smoothDownPoints.Add(tp2);
                        }
                    }
                }
                else
                {
                    if (isYAxis)
                    {
                        if (tp1.y < dnPos.y)
                        {
                            smoothPoints.Add(tp1);
                        }
                        if (tp2.y > lastDnPos.y || dataIndex == 1)
                        {
                            smoothDownPoints.Add(tp2);
                        }
                    }
                    else
                    {
                        if (tp1.x < dnPos.x)
                        {
                            smoothPoints.Add(tp1);
                        }
                        if (tp2.x > lastDnPos.x || dataIndex == 1)
                        {
                            smoothDownPoints.Add(tp2);
                        }
                    }
                }
            }
            if (isDown)
            {
                smoothPoints.Add(upPos1);
                smoothPoints.Add(upPos2);
                smoothDownPoints.Add(dnPos);
            }
            else
            {
                smoothPoints.Add(dnPos);
                if (isYAxis)
                {
                    smoothDownPoints.Add(np != nnp ? upPos1 : upPos2);
                    smoothDownPoints.Add(np != nnp ? upPos2 : upPos1);
                }
                else
                {
                    smoothDownPoints.Add(np != nnp ? upPos1 : upPos2);
                    smoothDownPoints.Add(np != nnp ? upPos2 : upPos1);
                }
            }

            if (serie.areaStyle.show)
            {
                if (lastSerie != null)
                {
                    var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex);
                    DrawStackArea(vh, serie, axis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor);
                }
                else
                {
                    Vector3 alp   = new Vector3(lp.x, lp.y - serie.lineStyle.width);
                    Vector3 anp   = new Vector3(np.x, np.y - serie.lineStyle.width);
                    Vector3 aep   = isYAxis ? new Vector3(zeroPos.x, zeroPos.y + coordinateHig) : new Vector3(zeroPos.x + coordinateWid, zeroPos.y);
                    var     cross = ChartHelper.GetIntersection(lp, np, zeroPos, aep);
                    if (cross == Vector3.zero)
                    {
                        var     points = ((isYAxis && lp.x < zeroPos.x) || (!isYAxis && lp.y < zeroPos.y)) ? smoothPoints : smoothDownPoints;
                        Vector3 sp     = points[0];
                        Vector3 ep;
                        for (int i = 1; i < points.Count; i++)
                        {
                            ep = points[i];
                            DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                            sp = ep;
                        }
                    }
                    else
                    {
                        var sp1           = smoothDownPoints[1];
                        var ep1           = smoothDownPoints[smoothDownPoints.Count - 2];
                        var axisUpStart   = zeroPos + (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width;
                        var axisUpEnd     = axisUpStart + (isYAxis ? Vector3.up * coordinateHig : Vector3.right * coordinateWid);
                        var axisDownStart = zeroPos - (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width;
                        var axisDownEnd   = axisDownStart + (isYAxis ? Vector3.up * coordinateHig : Vector3.right * coordinateWid);
                        var luPos         = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd);
                        var ldPos         = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd);
                        sp1 = smoothPoints[1];
                        ep1 = smoothPoints[smoothPoints.Count - 2];
                        var     ruPos = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd);
                        var     rdPos = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd);
                        Vector3 sp, ep;
                        if ((isYAxis && lp.x > zeroPos.x) || (!isYAxis && lp.y > zeroPos.y))
                        {
                            sp = smoothDownPoints[0];
                            for (int i = 1; i < smoothDownPoints.Count; i++)
                            {
                                ep = smoothDownPoints[i];
                                if ((isYAxis && ep.y > luPos.y) || (!isYAxis && ep.x > luPos.x))
                                {
                                    var tp = isYAxis ? new Vector3(luPos.x, sp.y) : new Vector3(sp.x, luPos.y);
                                    ChartHelper.DrawTriangle(vh, sp, luPos, tp, areaColor, areaToColor, areaToColor);
                                    break;
                                }
                                DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                                sp = ep;
                            }
                            sp = smoothPoints[smoothPoints.Count - 1];
                            for (int i = smoothPoints.Count - 2; i >= 0; i--)
                            {
                                ep = smoothPoints[i];
                                if ((isYAxis && ep.y > rdPos.y) || (!isYAxis && ep.x > rdPos.x))
                                {
                                    DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                                }
                                else
                                {
                                    var tp = isYAxis ? new Vector3(rdPos.x, sp.y) : new Vector3(sp.x, rdPos.y);
                                    ChartHelper.DrawTriangle(vh, sp, rdPos, tp, areaColor, areaToColor, areaToColor);
                                    break;
                                }
                                sp = ep;
                            }
                        }
                        else
                        {
                            sp = smoothPoints[0];
                            for (int i = 1; i < smoothPoints.Count; i++)
                            {
                                ep = smoothPoints[i];
                                if ((isYAxis && ep.y > rdPos.y) || (!isYAxis && ep.x > rdPos.x))
                                {
                                    var tp = isYAxis ? new Vector3(rdPos.x, sp.y) : new Vector3(sp.x, rdPos.y);
                                    ChartHelper.DrawTriangle(vh, sp, rdPos, tp, areaColor, areaToColor, areaToColor);
                                    break;
                                }
                                DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                                sp = ep;
                            }
                            sp = smoothDownPoints[smoothDownPoints.Count - 1];
                            for (int i = smoothDownPoints.Count - 2; i >= 0; i--)
                            {
                                ep = smoothDownPoints[i];
                                if ((isYAxis && ep.y > luPos.y) || (!isYAxis && ep.x > luPos.x))
                                {
                                    DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                                }
                                else
                                {
                                    var tp = isYAxis ? new Vector3(luPos.x, sp.y) : new Vector3(sp.x, luPos.y);
                                    ChartHelper.DrawTriangle(vh, sp, luPos, tp, areaColor, areaToColor, areaToColor);
                                    break;
                                }
                                sp = ep;
                            }
                        }
                    }
                }
            }
            stPos1    = isDown ? upPos2 : dnPos;
            stPos2    = isDown ? dnPos : upPos2;
            lastDnPos = dnPos;
        }