/// <summary> /// 打包体后的回调 /// </summary> public static void OnAfterBuildPackage(BuildParams buildParam, bool success) { SceneTool.RefreshSettingList(false); if (onAfterBuildPackage != null) { onAfterBuildPackage(buildParam); } }
/// <summary> /// 打包体前的回调 /// </summary> public static void OnBeforeBuildPackage(BuildParams buildParam) { if (onBeforeBuildPackage != null) { onBeforeBuildPackage(buildParam); } SceneTool.RefreshSettingList(true); EditorSceneManager.OpenScene(buildParam.startScene); }