public void MultipleEngines_ClosedInOpenOrder_NotCrash() { var engine1 = new XklEngine(); var engine2 = new XklEngine(); engine1.Close(); engine2.Close(); }
public void UseAfterClose_NotCrash() { var engine = new XklEngine(); engine.Close(); engine.SetGroup(0); }
public void Basic() { var engine = new XklEngine(); engine.Close(); }