public override string GenerateName(ushort buildingID, InstanceID caller) { if (this.m_info.m_prefabDataIndex == -1) { return(null); } Randomizer randomizer = new Randomizer((int)buildingID); string key = PrefabCollection <BuildingInfo> .PrefabName((uint)this.m_info.m_prefabDataIndex); uint num = Locale.CountUnchecked("BUILDING_NAME", key); if (num != 0u) { return(Locale.Get("BUILDING_NAME", key, randomizer.Int32(num))); } return(BuildingNameGenerator.GenerateName(this.m_info.m_class.m_subService, randomizer)); }
public override void OnLevelLoaded(LoadMode mode) { if (mode == LoadMode.LoadGame || mode == LoadMode.NewGame) { BuildingNameGenerator.Initialize(); Dictionary <Type, Type> componentRemap = new Dictionary <Type, Type> (); componentRemap.Add(typeof(CommercialBuildingAI), typeof(CommercialBuildingAIMod)); componentRemap.Add(typeof(OfficeBuildingAI), typeof(OfficeBuildingAIMod)); componentRemap.Add(typeof(IndustrialBuildingAI), typeof(IndustrialBuildingAIMod)); componentRemap.Add(typeof(ResidentialBuildingAI), typeof(ResidentialBuildingAIMod)); foreach (var pair in componentRemap) { redirectStates.Add(NewRedirectState(pair.Key, pair.Value)); } } }