// Start is called before the first frame update void Start() { m_letter = new LetterCard(new Vector3(0, 0, 0)); m_letter.SetActive(true); m_letter.SetTimeUnit(1.0f); m_letter.SetSpeed(720.0f); }
// Start is called before the first frame update void Start() { m_letterCards = new LetterCard[30, 20]; for (int i = 0; i < 30; i++) { for (int j = 0; j < 20; j++) { m_letterCards[i, j] = new LetterCard(m_begainPos + new Vector3(i * 2, j * 2, 0)); m_letterCards[i, j].SetActive(true); m_letterCards[i, j].SetActive(true); m_letterCards[i, j].SetTimeUnit(Random.Range(1.0f, 3.0f)); m_letterCards[i, j].SetSpeed(720.0f); } } }
// Start is called before the first frame update void Start() { m_letterCards = new LetterCard[30, 20]; for (int i = 0; i < 30; i++) { for (int j = 0; j < 20; j++) { m_letterCards[i, j] = new LetterCard(m_begainPos + new Vector3(i * 2, j * 2, 0)); m_letterCards[i, j].SetActive(false); m_letterCards[i, j].SetWaveState(true); m_letterCards[i, j].SetTimeUnit(1.0f); m_letterCards[i, j].SetSpeed(360.0f); } } }