static void Main() { // The 'using' idiom guarantees proper resource cleanup. // We request 30 UpdateFrame events per second, and unlimited // RenderFrame events (as fast as the computer can handle). using (Game game = new Game(1280, 720)) { game.Run(60.0); } }
static void Main(string[] args) { Game g = new Game(1280, 720); g.Run(); }