private void SpeakToButton_Click(object sender, RoutedEventArgs e)
 {
     if (count == 2)
     {
         count--;
         _gameSessionViewModel.AddNPCs();
     }
     else
     {
         if (LocationNpcsDataGrid.SelectedItem != null)
         {
             _gameSessionViewModel.OnPlayerTalkTo();
             count++;
         }
     }
 }