private void win1_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { WybierzTryb a = new WybierzTryb(); a.Show(); Close(); } if (e.Key == Key.Escape) { this.Close(); } }
private void button2_Click(object sender, RoutedEventArgs e) { if (button_active) { if (kinect_active) { Thread.Sleep(100); kinectSensor.Stop(); foreach (var potentialSensor in KinectSensor.KinectSensors) { if (potentialSensor.Status == KinectStatus.Disconnected) { kinectSensor = null; break; } } this.kinectSensor.SkeletonFrameReady -= this.nui_SkeletonFrameReady; this.kinectSensor.SkeletonStream.Disable(); wlacz_kinect = false; } if (watek) { t1.Abort(); } tryb_okno.Close(); // SPRAWDŹ !!! WybierzTryb a = new WybierzTryb(); a.Wlacz(magia); a.Show(); kinect_active = false; this.Close(); } }