public EnemCruiser(int hp, int ener, int enmove, bool isally)
 {
     W1             = new Weapon();
     W1.Name        = "Laser";
     W1.Damage      = 100;
     W1.Accuracy    = 70;
     W1.Ener        = 50;
     W2             = new FinSalWeapon();
     W2.Name        = "Missile";
     W2.NumofSalvo  = 3;
     W2.NumofShells = 4;
     W2.Damage      = 100;
     W2.Accuracy    = 90;
     W2.Ener        = 50;
     HP             = hp;
     Energy         = ener;
     EnMove         = enmove;
     uri            = new Uri(UriEnemCruiser);
     bitmap         = new BitmapImage(uri);
     IsTarget       = false;
     if (isally)
     {
         IsAlly  = true;
         IsEnemy = false;
     }
     else
     {
         IsEnemy = true;
         IsAlly  = false;
     }
 }
        public PlayerShip()
        {
            IsActive = false;
            DeathGun = null;
            FSW1     = FSW2 = FSW3 = null;
            SW1      = SW2 = SW3 = null;
            FW1      = FW2 = FW3 = null;
            W1       = W2 = W3 = null;
            Energy   = StartEnergy;
            EnMove   = StartEnMove;
            HP       = StartHP;
            IsAlly   = true;
            IsEnemy  = false;
            var uri    = new Uri(UriRider);
            var bitmap = new BitmapImage(uri);

            image        = new Image();
            image.Source = bitmap;
            image.Width  = wid;
        }