public void Start() { if (started || ended) { return; } foreach (PQuestStage sStage in Stages) { if (sStage.Number == 0) { Stage = sStage; Stage.Reset(); foreach (Player Plr in Players) { SendCurrentStage(Plr); } break; } } //Log.Success("PQuest", "Starting Quest " + Info.Name); Log.Success("PQuest", "Starting PublicQuest " + Info.Name); started = true; }
public void NextStage() { Stage.Cleanup(); int nextStageId = Stage.Number + 1; EvtInterface.RemoveEvent(Failed); foreach (PQuestStage sStage in Stages) { if (sStage.Number == nextStageId) { Stage = sStage; Stage.Reset(); foreach (Player Plr in Players) { SendCurrentStage(Plr); } EvtInterface.AddEvent(Failed, TIME_EACH_STAGE * 1000, 1); return; } } End(); }