Exemple #1
0
        public void pendulumkill(Player plr, Pendulum p)
        {
            plr.ReceiveDamage(p, int.MaxValue);

            PacketOut damageOut = new PacketOut((byte)Opcodes.F_CAST_PLAYER_EFFECT, 24);

            damageOut.WriteUInt16(p.Oid);
            damageOut.WriteUInt16(plr.Oid);
            damageOut.WriteUInt16(23584); // Terminate

            damageOut.WriteByte(0);
            damageOut.WriteByte(0); // DAMAGE EVENT
            damageOut.WriteByte(7);

            damageOut.WriteZigZag(-30000);
            damageOut.WriteByte(0);

            plr.DispatchPacketUnreliable(damageOut, true, p);
        }
Exemple #2
0
        public void createPenulums()
        {
            GameObject_proto proto;

            GameObjectService.GameObjectProtos.TryGetValue(98908, out proto);

            Firetrap ft;
            Pendulum go;
            DartTrap dt;

            //left side
            go            = new Pendulum(proto, 2, 348784, 282876, 12659);
            _Pendulums[0] = go;
            Region.AddObject(go, ZoneID, true);
            go            = new Pendulum(proto, 0, 348664, 282876, 12659);
            _Pendulums[2] = go;
            Region.AddObject(go, ZoneID, true);
            go            = new Pendulum(proto, 0, 348544, 282876, 12659);
            _Pendulums[4] = go;
            Region.AddObject(go, ZoneID, true);
            go            = new Pendulum(proto, 2, 348424, 282876, 12659);
            _Pendulums[6] = go;
            Region.AddObject(go, ZoneID, true);
            go            = new Pendulum(proto, 2, 348304, 282876, 12659);
            _Pendulums[8] = go;
            Region.AddObject(go, ZoneID, true);
            go             = new Pendulum(proto, 0, 348184, 282876, 12659);
            _Pendulums[10] = go;
            Region.AddObject(go, ZoneID, true);

            //rightside

            go            = new Pendulum(proto, 0, 348784, 280031, 12659);
            _Pendulums[1] = go;
            Region.AddObject(go, ZoneID, true);
            go            = new Pendulum(proto, 2, 348664, 280031, 12659);
            _Pendulums[3] = go;
            Region.AddObject(go, ZoneID, true);
            go            = new Pendulum(proto, 0, 348544, 280031, 12659);
            _Pendulums[5] = go;
            Region.AddObject(go, ZoneID, true);
            go            = new Pendulum(proto, 2, 348424, 280031, 12659);
            _Pendulums[7] = go;
            Region.AddObject(go, ZoneID, true);
            go            = new Pendulum(proto, 2, 348304, 280031, 12659);
            _Pendulums[9] = go;
            Region.AddObject(go, ZoneID, true);
            go             = new Pendulum(proto, 0, 348184, 280031, 12659);
            _Pendulums[11] = go;
            Region.AddObject(go, ZoneID, true);


            //firetraps
            //frontrow
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341050, 276799, 13371);
            _Firetrap[0] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341050, 276932, 13371);
            _Firetrap[1] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341050, 277329, 13371);
            _Firetrap[2] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341050, 277197, 13371);
            _Firetrap[3] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341050, 277065, 13371);
            _Firetrap[4] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341182, 276799, 13371);
            _Firetrap[5] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341182, 276932, 13371);
            _Firetrap[6] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341182, 277329, 13371);
            _Firetrap[7] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341182, 277197, 13371);
            _Firetrap[8] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft           = new Firetrap(proto, 341182, 277065, 13371);
            _Firetrap[9] = ft;
            Region.AddObject(ft, ZoneID, true);

            //backrow

            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342397, 276799, 13371);
            _Firetrap[10] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342397, 276932, 13371);
            _Firetrap[11] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342397, 277329, 13371);
            _Firetrap[12] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342397, 277197, 13371);
            _Firetrap[13] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342397, 277065, 13371);
            _Firetrap[14] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342529, 276799, 13371);
            _Firetrap[15] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342529, 276932, 13371);
            _Firetrap[16] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342529, 277329, 13371);
            _Firetrap[17] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342529, 277197, 13371);
            _Firetrap[18] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342529, 277065, 13371);
            _Firetrap[19] = ft;
            Region.AddObject(ft, ZoneID, true);

            //mainfield

            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341458, 276866, 13406);
            _Firetrap[20] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341458, 277131, 13406);
            _Firetrap[21] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341458, 276999, 13406);
            _Firetrap[22] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341458, 277263, 13406);
            _Firetrap[23] = ft;
            Region.AddObject(ft, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341590, 276866, 13406);
            _Firetrap[24] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341590, 277131, 13406);
            _Firetrap[25] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341590, 276999, 13406);
            _Firetrap[26] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341590, 277263, 13406);
            _Firetrap[27] = ft;
            Region.AddObject(ft, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341722, 276866, 13406);
            _Firetrap[28] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341722, 277131, 13406);
            _Firetrap[29] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341722, 276999, 13406);
            _Firetrap[30] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341722, 277263, 13406);
            _Firetrap[31] = ft;
            Region.AddObject(ft, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341854, 276866, 13406);
            _Firetrap[32] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341854, 277131, 13406);
            _Firetrap[33] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341854, 276999, 13406);
            _Firetrap[34] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341854, 277263, 13406);
            _Firetrap[35] = ft;
            Region.AddObject(ft, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341986, 276866, 13406);
            _Firetrap[36] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341986, 277131, 13406);
            _Firetrap[37] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341986, 276999, 13406);
            _Firetrap[38] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 341986, 277263, 13406);
            _Firetrap[39] = ft;
            Region.AddObject(ft, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342118, 276866, 13406);
            _Firetrap[40] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342118, 277131, 13406);
            _Firetrap[41] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342118, 276999, 13406);
            _Firetrap[42] = ft;
            Region.AddObject(ft, ZoneID, true);
            GameObjectService.GameObjectProtos.TryGetValue(100490, out proto);
            ft            = new Firetrap(proto, 342118, 277263, 13406);
            _Firetrap[43] = ft;
            Region.AddObject(ft, ZoneID, true);



            //Darttrap

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 10, 340385, 281620, 13050);
            _Darttrap[0] = dt;
            Region.AddObject(dt, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 2, 340385, 281290, 13050);
            _Darttrap[1] = dt;
            Region.AddObject(dt, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 11, 339883, 281603, 13085);
            _Darttrap[2] = dt;
            Region.AddObject(dt, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 3, 339883, 281302, 13085);
            _Darttrap[3] = dt;
            Region.AddObject(dt, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 6, 339675, 281456, 13085);
            _Darttrap[4] = dt;
            Region.AddObject(dt, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 9, 339469, 281601, 13085);
            _Darttrap[5] = dt;
            Region.AddObject(dt, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 17, 339469, 281304, 13085);
            _Darttrap[6] = dt;
            Region.AddObject(dt, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 14, 339064, 281596, 13050);
            _Darttrap[7] = dt;
            Region.AddObject(dt, ZoneID, true);

            GameObjectService.GameObjectProtos.TryGetValue(100489, out proto);
            dt           = new DartTrap(proto, 6, 339064, 281296, 13050);
            _Darttrap[8] = dt;
            Region.AddObject(dt, ZoneID, true);



            /*
             *
             * foreach (var p in GameObjectService.GameObjectSpawns.Where(e => e.Value.ZoneId == 179))
             * {
             *  if (p.Value.Entry == 98908)
             *  {
             *      GameObject go = new GameObject(p.Value);
             *
             *      _Objects.Add(go);
             *      //Region.AddObject(go, zoneid, true);
             *
             *  }
             * }
             *
             */
        }