public void TeleporterBehaviour_Teleport(uint id)
        {
            var teleporter = TeleporterSettings.GetTeleporterFromID(id);

            if (SpawnManager.SpawnedObjects.TryGetValue(id, out var spawnableObjectBehaviour))
            {
                if (Vector3.Distance(FougeritePlayer.Location, spawnableObjectBehaviour.transform.position) <=
                    teleporter.Radius)
                {
                    FougeritePlayer.TeleportTo(teleporter.GetPosition());
                }
            }
        }
        public void TeleporterBehaviour_GetRadius(uint id)
        {
            var teleporter = TeleporterSettings.GetTeleporterFromID(id);

            TeleporterBehaviour_SetRadius(id, teleporter.Radius);
        }