Exemple #1
0
        public FrmWorldEdit(WorldEdit w)
        {
            InitializeComponent();
            _w = w;

            listTiles.SuspendLayout();
            foreach (var pair in Serializer.Tiles) listTiles.Items.Add(pair.Key);
            listTiles.ResumeLayout();
        }
Exemple #2
0
        public FrmWorldEdit(WorldEdit w)
        {
            InitializeComponent();
            _w = w;

            listTiles.SuspendLayout();
            foreach (var pair in GameData.Tiles.Map) listTiles.Items.Add(pair.Value.Name);
            listTiles.ResumeLayout();
        }
Exemple #3
0
        public FrmWorldEdit(WorldEdit w)
        {
            InitializeComponent();
            _w = w;

            listTiles.SuspendLayout();
            foreach (var pair in GameData.Tiles.Map)
            {
                listTiles.Items.Add(pair.Value.Name);
            }
            listTiles.ResumeLayout();
        }