public FrmWorldEdit(WorldEdit w) { InitializeComponent(); _w = w; listTiles.SuspendLayout(); foreach (var pair in Serializer.Tiles) listTiles.Items.Add(pair.Key); listTiles.ResumeLayout(); }
public FrmWorldEdit(WorldEdit w) { InitializeComponent(); _w = w; listTiles.SuspendLayout(); foreach (var pair in GameData.Tiles.Map) listTiles.Items.Add(pair.Value.Name); listTiles.ResumeLayout(); }
public FrmWorldEdit(WorldEdit w) { InitializeComponent(); _w = w; listTiles.SuspendLayout(); foreach (var pair in GameData.Tiles.Map) { listTiles.Items.Add(pair.Value.Name); } listTiles.ResumeLayout(); }