Exemple #1
0
 public Viewport(WorldMap WorldMap, Rectangle Screen, Vector2 FieldSize, Vector2 Camera)
 {
     this.WorldMap = WorldMap;
     this.Camera = Camera;
     this.FieldSize = FieldSize;
     this.Screen = Screen; // new Rectangle((int)ScreenPos.X, (int)ScreenPos.Y, Camera.Width, Camera.Height);
     this.Zoom = 1;
 }
Exemple #2
0
        public void getFieldTest()
        {
            int width = 2;
            int height = 2;
            Game1 Game = new Game1();
            WorldMap target = new WorldMap(width, height, Game); // TODO: Initialize to an appropriate value

            iField actual;

            // Element istniejacy
            actual = target.getField(0,0);
            Assert.AreEqual(0, actual.X);
            Assert.AreEqual(0, actual.Y);

            // Element 'poza mapa' - gorna granica
            actual = target.getField(width+2,height+2);
            Assert.AreEqual(width-1, actual.X);
            Assert.AreEqual(height-1, actual.Y);

            // Element 'poza mapa' - dolna granica
            actual = target.getField(-1, -1);
            Assert.AreEqual(0, actual.X);
            Assert.AreEqual(0, actual.Y);
        }
Exemple #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            this.DisplayFps = new Element.DisplayFps();

            int size = 100;
            this.WorldMap = new WorldMap(size, size, this);

            this.Viewport = new Viewport[1];

            Rectangle Screen = new Rectangle(0, 0, 400, 300);
            Screen.Width = graphics.PreferredBackBufferWidth;
            Screen.Height = graphics.PreferredBackBufferHeight;
            if (this.debugViewport == true)
            {
                Screen.X = 200;
                Screen.Y = 200;
                Screen.Width = 400;
                Screen.Height = 300;
            }
            this.Viewport[0] = new Viewport(this.WorldMap, Screen, new Vector2(100, 50), new Vector2(0, 0));
            this.LastkeyState = Keyboard.GetState();
            this.OldField = this.WorldMap.getField(0, 0);

            this.Player = new Player(new Vector2(100, 100), 10);

            base.Initialize();

            this.UpdateTitle();
        }