public AvatarCommander(LuaExecutor ex, IAtlas atlas)
        {
            m_atlas = atlas;

            ex.State.RegisterFunction("Vector", typeof(AtlasManipulator).GetMethod("Vector"));

            m_currentAvatar    = atlas.Avatars.Values.First();
            ex.State["avatar"] = m_currentAvatar;

            m_le = ex;
        }
Exemple #2
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        public LuaConsole(ToyWorld toyWorld, IAtlas atlas)
        {
            InitializeComponent();

            toyWorld.ToyWorldDisposed += CloseConsole;

            outputListBox.DataSource = m_inputOutputList;

            m_lex = new LuaExecutor(atlas, this);

            m_inputOutputList.Add(INVITATION_MESSAGE);
            ResetBox();
        }