public TimerStateBase(Timer timer) { m_Timer = timer; }
public SprintTimerState(Timer timer) : base(timer) { }
public ReadyTimerState(Timer timer) : base(timer) { }
public HomeStraightTimerState(Timer timer) : base(timer) { }
public BreakTimerState(Timer timer) : base(timer) { }
public BreakOverrunTimerState(Timer timer) : base(timer) { }