public void QuitLearnView(bool finishLearning) { Time.timeScale = 1f; if (finishLearning) { UpdateDataBase(); UpdatePlayerData(); } ClearCache(); learnView.QuitLearnView(); Transform em = TransformManager.FindTransform("ExploreManager"); if (em != null) { GameManager.Instance.UIManager.HideCanvas("LearnCanvas"); SoundManager.Instance.ResumeBgm(); if (finishLearning) { ExploreManager exploreManager = em.GetComponent <ExploreManager> (); exploreManager.ChangeCrystalStatus(); exploreManager.expUICtr.UpdatePlayerStatusBar(); } } else { GameManager.Instance.UIManager.SetUpCanvasWith(CommonData.homeCanvasBundleName, "HomeCanvas", () => { TransformManager.FindTransform("HomeCanvas").GetComponent <HomeViewController>().SetUpHomeView(); }); } }
/// <summary> /// 角色卸下装备 /// </summary> /// <param name="equipment">Equipment.</param> /// <param name="equipmentIndexInPanel">Equipment index in panel.</param> public PropertyChange UnloadEquipment(Equipment equipment, int equipmentIndexInPanel, int indexInBag = -1) { SoundManager.Instance.PlayAudioClip("UI/sfx_UI_Equipment"); equipment.equiped = false; Debug.LogFormat("卸下装备{0}/{1}", equipmentIndexInPanel, allEquipedEquipments.Length); if (equipment.itemId < 0) { return(new PropertyChange()); } if (indexInBag == -1) { allItemsInBag.Add(equipment); } else { allItemsInBag.Insert(indexInBag, equipment); } for (int i = 0; i < equipment.attachedSkills.Count; i++) { TriggeredSkill attachedSkill = equipment.attachedSkills [i]; attachedTriggeredSkills.Remove(attachedSkill); if (!(battleAgentCtr as BattlePlayerController).isInFight) { equipment.attachedSkills.Remove(attachedSkill); Destroy(attachedSkill.gameObject); i--; } } Equipment emptyEquipment = new Equipment(); allEquipedEquipments [equipmentIndexInPanel] = emptyEquipment; PropertyChange pc = ResetBattleAgentProperties(false); Transform exploreManager = TransformManager.FindTransform("ExploreManager"); if (exploreManager != null) { ExploreManager manager = exploreManager.GetComponent <ExploreManager> (); manager.UpdatePlayerPropertyCalculator(); manager.UpdateTriggeredCallBacks(); manager.UpdatePlayerStatusPlane(); } return(pc); }
public void OnAgentPushBox(BattlePlayerController bp, MapGenerator mapGenerator) { this.mapGenerator = mapGenerator; ExploreManager em = mapGenerator.GetComponent <ExploreManager> (); em.DisableInteractivity(); int[,] mapWalkableInfo = mapGenerator.mapWalkableInfoArray; int playerPosX = Mathf.RoundToInt(bp.transform.position.x); int playerPosY = Mathf.RoundToInt(bp.transform.position.y); int boxPosX = Mathf.RoundToInt(this.transform.position.x); int boxPosY = Mathf.RoundToInt(this.transform.position.y); if (playerPosX < boxPosX && CanMoveTo(boxPosX + 1, boxPosY)) { this.transform.DOMove(new Vector3(boxPosX + 1, boxPosY), 1.0f).OnComplete(delegate { mapWalkableInfo[boxPosX, boxPosY] = 1; mapWalkableInfo[boxPosX + 1, boxPosY] = 0; em.EnableInteractivity(); }); } else if (playerPosX > boxPosX && CanMoveTo(boxPosX - 1, boxPosY)) { this.transform.DOMove(new Vector3(boxPosX - 1, boxPosY), 1.0f).OnComplete(delegate { mapWalkableInfo[boxPosX, boxPosY] = 1; mapWalkableInfo[boxPosX - 1, boxPosY] = 0; em.EnableInteractivity(); }); } else if (playerPosY < boxPosY && CanMoveTo(boxPosX, boxPosY + 1)) { this.transform.DOMove(new Vector3(boxPosX, boxPosY + 1), 1.0f).OnComplete(delegate { mapWalkableInfo[boxPosX, boxPosY] = 1; mapWalkableInfo[boxPosX, boxPosY + 1] = 0; em.EnableInteractivity(); }); } else if (playerPosY > boxPosY && CanMoveTo(boxPosX, boxPosY - 1)) { this.transform.DOMove(new Vector3(boxPosX, boxPosY - 1), 1.0f).OnComplete(delegate { mapWalkableInfo[boxPosX, boxPosY] = 1; mapWalkableInfo[boxPosX, boxPosY - 1] = 0; em.EnableInteractivity(); }); } em.EnableInteractivity(); }
/// <summary> /// 角色穿上装备 /// </summary> /// <param name="equipment">Equipment.</param> /// <param name="equipmentIndexInPanel">Equipment index in panel.</param> public PropertyChange EquipEquipment(Equipment equipment, int equipmentIndexInPanel) { SoundManager.Instance.PlayAudioClip("UI/sfx_UI_Equipment"); equipment.equiped = true; Debug.LogFormat("穿上装备{0}", equipmentIndexInPanel); allEquipedEquipments [equipmentIndexInPanel] = equipment; // equipmentDragControl.item = equipment; if (equipment.attachedSkills.Count == 0) { for (int i = 0; i < equipment.attachedSkillInfos.Length; i++) { TriggeredSkill attachedSkill = SkillGenerator.Instance.GenerateTriggeredSkill(equipment, equipment.attachedSkillInfos [i], triggeredSkillsContainer); equipment.attachedSkills.Add(attachedSkill); attachedTriggeredSkills.Add(attachedSkill); attachedSkill.transform.SetParent(triggeredSkillsContainer); } } else { for (int i = 0; i < equipment.attachedSkills.Count; i++) { TriggeredSkill attachedSkill = equipment.attachedSkills [i]; attachedTriggeredSkills.Add(attachedSkill); } } allItemsInBag.Remove(equipment); PropertyChange pc = ResetBattleAgentProperties(false); Transform exploreManager = TransformManager.FindTransform("ExploreManager"); if (exploreManager != null) { ExploreManager manager = exploreManager.GetComponent <ExploreManager> (); manager.UpdatePlayerPropertyCalculator(); manager.UpdateTriggeredCallBacks(); manager.UpdatePlayerStatusPlane(); } return(pc); }
/// <summary> /// 退出npc交互界面 /// </summary> public void QuitNPCPlane() { ExploreManager.Instance.expUICtr.HideTopBarMask(); ExploreManager.Instance.expUICtr.rejectNewUI = false; if (npc == null) { return; } for (int i = 0; i < GameManager.Instance.gameDataCenter.currentMapEventsRecord.npcArray.Length; i++) { HLHNPC tempNpc = GameManager.Instance.gameDataCenter.currentMapEventsRecord.npcArray[i]; if (tempNpc != null && tempNpc.npcId == npc.npcId) { GameManager.Instance.gameDataCenter.currentMapEventsRecord.npcArray[i] = npc; break; } } dialogText.text = string.Empty; npc = null; MapNPC mn = ExploreManager.Instance.currentEnteredMapEvent as MapNPC; ExploreManager.Instance.battlePlayerCtr.isInEvent = false; ExploreManager.Instance.battlePlayerCtr.boxCollider.enabled = true; mn.isTriggered = false; ExploreManager exploreManager = ExploreManager.Instance; exploreManager.MapWalkableEventsStartAction(); mn.RefreshWalkableInfoWhenQuit(false); exploreManager.EnableExploreInteractivity(); GameManager.Instance.UIManager.HideCanvas("NPCCanvas"); }
public void OnConfirmButtonClick() { queryContainer.gameObject.SetActive(false); QuitPauseHUD(); ExploreManager exploreManager = TransformManager.FindTransform("ExploreManager").GetComponent <ExploreManager> (); switch (queryType) { case QueryType.Refresh: exploreManager.RefrestCurrentLevel(); break; case QueryType.BackHome: exploreManager.QuitExploreScene(false); break; } }
public void OnConfirmButtonClick() { // int wordTypeIndex = settingView.GetCurrentWordType (index); // // if (wordTypeIndex == -1) { // return; // } settingView.QuitAlertHUD(); GameManager.Instance.persistDataManager.ResetPlayerDataToOriginal(); switch (currentSelectWordTypeIndex) { case 0: GameManager.Instance.gameDataCenter.gameSettings.wordType = WordType.CET4; break; case 1: GameManager.Instance.gameDataCenter.gameSettings.wordType = WordType.CET6; break; case 2: GameManager.Instance.gameDataCenter.gameSettings.wordType = WordType.Daily; break; case 3: GameManager.Instance.gameDataCenter.gameSettings.wordType = WordType.Bussiness; break; } ExploreManager exploreManager = TransformManager.FindTransform("ExploreManager").GetComponent <ExploreManager> (); if (exploreManager != null) { exploreManager.QuitExploreScene(false); } settingChanged = true; OnQuitSettingViewButtonClick(); }
/// <summary> /// 玩家死亡 /// </summary> override public void AgentDie() { if (agent.isDead) { return; } agent.isDead = true; StopCoroutinesWhenFightEnd(); // 如果是在战斗中死亡的 if (bmCtr != null) { bmCtr.StopCoroutinesWhenFightEnd(); ActiveBattlePlayer(false, false, true); ExploreManager em = exploreManager.GetComponent <ExploreManager> (); em.DisableInteractivity(); PlayRoleAnim("die", 1, () => { em.BattlePlayerLose(); }); return; } // 如果不是在战斗中死亡的 PlayRoleAnim("die", 1, () => { agent.ResetBattleAgentProperties(true); exploreManager.GetComponent <ExploreManager>().QuitExploreScene(false); }); }