private void Save()
        {
            WWEnemyXmlDataServices wWEnemyXmlDataServices = new WWEnemyXmlDataServices();

            using (wWEnemyXmlDataServices)
            {
                wWEnemyXmlDataServices.Write(_wwEnemies);
            }
        }
        public WWEnemyRepository()
        {
            WWEnemyXmlDataServices wWEnemyXmlDataServices = new WWEnemyXmlDataServices();

            using (wWEnemyXmlDataServices)
            {
                _wwEnemies = wWEnemyXmlDataServices.Read() as List <WWEnemy>;
            }
        }