// ----------------------------------------------------------------------------------- // HeroPropertyChanged // ----------------------------------------------------------------------------------- void HeroPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { if (panel == null) { return; } switch (e.PropertyName) { case "LV": levelText.text = Finder.txt.basicDerivedStatNames.LV + character.Level.ToString(); UpdatePortrait(); prevLV = character.Level; break; case "HP": healthSlider.value = RPGHelper.getPercentageValue(character.HP, character.MaxHP); UpdatePortrait(); prevHP = character.HP; break; case "MP": manaSlider.value = RPGHelper.getPercentageValue(character.MP, character.MaxMP); UpdatePortrait(); prevMP = character.MP; break; case "AttributePoints": pointsImg.gameObject.SetActive(character.AttributePoints > 0); break; case "Buffs": UpdateBuffs(); break; case "XP": UpdatePortrait(); prevXP = character.XP; break; } }
// ----------------------------------------------------------------------------------- // UpdateAll // ----------------------------------------------------------------------------------- public void UpdateAll(bool flashing = true) { if (character == null) { return; } prevHP = character.HP; prevMP = character.MP; prevXP = character.XP; prevLV = character.Level; UpdatePortrait(false); nameText.text = character.template.fullName; levelText.text = Finder.txt.basicDerivedStatNames.LV + character.Level.ToString(); healthSlider.value = RPGHelper.getPercentageValue(character.HP, character.MaxHP); manaSlider.value = RPGHelper.getPercentageValue(character.MP, character.MaxMP); pointsImg.gameObject.SetActive(character.AttributePoints > 0); UpdateBuffs(); }