// -------------------------------------------------------------------------------
        // UpdateDisplay
        // -------------------------------------------------------------------------------
        private void UpdateDisplay()
        {
            if (savegame != null)
            {
                txtStartDate.text = savegame.StartDate.ToString();
                txtSaveDate.text  = savegame.SaveDate.ToString();
                txtLocation.text  = savegame.mapName;

                txtIndex.text = savegame.Index.ToString();
                txtGold.text  = string.Format("{0}: {1}", Finder.txt.getCurrencyName(CurrencyType.Gold, false), savegame.gold);

                int i = 0;
                foreach (Image img in portraits)
                {
                    if (savegame.characters.Count > i)
                    {
                        img.sprite = DictionaryCharacterHero.GetHero(savegame.characters[i].templateName).icon;
                        img.gameObject.SetActive(true);
                    }
                    else
                    {
                        img.gameObject.SetActive(false);
                    }
                    i++;
                }
            }
        }
        // -------------------------------------------------------------------------------
        //
        // -------------------------------------------------------------------------------
        private void OnEnable()
        {
            labelBtnNewGame.text  = Finder.txt.buttonNames.NewGame;
            labelBtnLoad.text     = Finder.txt.buttonNames.Load;
            labelBtnSettings.text = Finder.txt.buttonNames.Options;
            labelBtnCredits.text  = Finder.txt.buttonNames.Credits;
            labelBtnQuit.text     = Finder.txt.buttonNames.Quit;

            if (Finder.save.HasSaveFiles())
            {
                btnLoad.SetActive(true);
            }
            else
            {
                btnLoad.SetActive(false);
            }

            // -- Builds the Dictionaries
            DictionaryAttribute.load();
            DictionaryCharacterClass.load();
            DictionaryCharacterHero.load();
            DictionaryCombatStyle.load();
            DictionaryDungeon.load();
            DictionaryElement.load();
            DictionaryEquipment.load();
            DictionaryEquipmentSlot.load();
            DictionaryGossip.load();
            DictionaryItem.load();
            DictionarySkill.load();
            DictionarySpecies.load();
            DictionaryStatus.load();
            DictionaryTile.load();
            DictionaryTown.load();
        }