Exemple #1
0
        // For the boss attack
        public void BossAction(string do_this, Wizard w1, Samurai s1, Ninja n1, Human mon)
        {
            Random rand = new Random();

            System.Console.WriteLine("_,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,_");
            switch (do_this)
            {
            case "a":
                w1.Attack(mon);
                int x = rand.Next(3);
                int y = rand.Next(6);
                if (x == 1)
                {
                    System.Console.WriteLine($"{s1.Name} has decided to help you attack!");
                    s1.Attack(mon);
                }
                else if (x == 2)
                {
                    System.Console.WriteLine($"{n1.Name} has decided to help you attack!");
                    n1.Attack(mon);
                }
                System.Console.WriteLine("-------------------------------------------------");
                if (y == 0)
                {
                    mon.Attack(w1);
                }
                if (y == 1)
                {
                    mon.Attack1(w1);
                }
                if (y == 2)
                {
                    mon.Attack2(w1);
                }
                if (y == 3)
                {
                    mon.Attack3(w1);
                }
                if (y == 4)
                {
                    mon.Attack4(w1);
                }
                if (y == 5)
                {
                    mon.Attack5(w1);
                }
                break;

            case "h":
                int z = rand.Next(6);
                w1.Heal(w1);
                System.Console.WriteLine("-------------------------------------------------");
                if (z == 0)
                {
                    mon.Attack(w1);
                }
                if (z == 1)
                {
                    mon.Attack1(w1);
                }
                if (z == 2)
                {
                    mon.Attack2(w1);
                }
                if (z == 3)
                {
                    mon.Attack3(w1);
                }
                if (z == 4)
                {
                    mon.Attack4(w1);
                }
                if (z == 5)
                {
                    mon.Attack5(w1);
                }
                break;
            }
            System.Console.WriteLine("-------------------------------------------------");
            mon.GetInfo();
            w1.GetInfo();
            System.Console.WriteLine("_,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,_");
        }
Exemple #2
0
        // --------------------      CLASS METHODS      ------------------------------

        public void Death_Blow(object obj)    // this function has a parameter that will be a generic object
        {
            if (obj is Wizard)                // checking to see if the parameter object being passed is of type: Wizard
            {
                Wizard enemy = obj as Wizard; //Safe Explicit Casting

                if (enemy.health > 50)        //this will access the Property setter method on the Wizard.cs  Line 8

                {
                    enemy.health = health;

                    Console.WriteLine("Attacking a wizard! His health is: " + enemy.health);
                }
                else
                {
                    enemy.health = health;
                    Console.WriteLine("DEATH BLOW!! Enemies health is now: " + enemy.health);
                }
            }

            else if (obj is Samurai)  // checking to see if the parameter object being passed is of type: Wizard
            // or Unboxing
            {
                Samurai enemy = obj as Samurai; //Safe Explicit Casting
                if (enemy.health > 50)
                {
                    enemy.health = health;
                    Console.WriteLine("Attacking a samurai! His health is: " + enemy.health);
                }
                else
                {
                    enemy.health = health;
                    Console.WriteLine("DEATH BLOW!! You KILLED your fellow SAMURAI UP!: " + enemy.health);
                }
            }


            else if (obj is Ninja) // checking to see if the parameter object being passed is of type: Wizard
            // or Unboxing
            {
                Ninja enemy = obj as Ninja; //Safe Explicit Casting
                if (enemy.health > 50)
                {
                    enemy.health = health;
                    Console.WriteLine("Attacking a Ninja! His health is: " + enemy.health);
                }
                else
                {
                    enemy.health = health;
                    Console.WriteLine("DEATH BLOW!! Enemies health is now: " + enemy.health);
                }
            }

            else if (obj is Human) // checking to see if the parameter object being passed is of type: Human
            //NOTE: THE PARENT CLASS SHOULD GO ON BOTTOM SINCE ALL THE ABOVE INHERIT FROM THE HUMAN
            // I HAD HUMAN ABOVE NINJA EARLIER AND IT KEPT PRINTING "Attacking a human"
            {
                Human enemy = obj as Human; //Safe Explicit Casting
                if (enemy.health > 50)
                {
                    enemy.health = health;
                    Console.WriteLine("Attacking a Human! His health is: " + enemy.health);
                }
                else
                {
                    enemy.health = health;
                    Console.WriteLine("DEATH BLOW!! Enemies health is now: " + enemy.health);
                }
            }
        }
Exemple #3
0
        static void Main(string[] args)
        {
            System.Console.WriteLine(@"        ,     \    /      ,        ");
            System.Console.WriteLine(@"       / \    )\__/(     / \       ");
            System.Console.WriteLine(@"      /   \  (_\  /_)   /   \      ");
            System.Console.WriteLine(@" ____/_____\__\@  @/___/_____\____ ");
            System.Console.WriteLine(@"|             |\../|              |");
            System.Console.WriteLine(@"|              \VV/               |");
            System.Console.WriteLine(@"|   The Tale of a Young Wizard    |");
            System.Console.WriteLine(@"|_________________________________|");
            System.Console.WriteLine(@" |    /\ /      \\       \ /\    | ");
            System.Console.WriteLine(@" |  /   V        ))       V   \  | ");
            System.Console.WriteLine(@" |/     `       //        '     \| ");
            System.Console.WriteLine(@" `              V                ' ");
            System.Console.WriteLine("Welcome Wizard! You are on a journey from becoming a weak peasant wizard to Supreme Wizard with ultimate powers. But to do that, you must first defeat Chronus and his monster friends. On your journey, you will be accompanied by two adventurers - Samurai and Ninja");
            System.Console.WriteLine("--------------------------------------------------");
            System.Console.WriteLine("To start your adventure. Type your name, then press enter");
            string pname = (Console.ReadLine());

            System.Console.WriteLine("--------------------------------------------------");
            Wizard  w1 = new Wizard(pname);
            Samurai s1 = new Samurai("Samurai Sam");
            Ninja   n1 = new Ninja("Ninja Nina");

            System.Console.WriteLine($"Hello {pname}. Here are your current stats, and the stats of your friends:");
            w1.GetInfoStart();
            s1.GetInfoStart();
            n1.GetInfoStart();
            System.Console.WriteLine("--------------------------------------------------");
            System.Console.WriteLine("You are about to face your first challenge. Press any key to continue.");
            Console.ReadLine();

            // !!!!!! Modify to monster !!!!!!!!
            Bandos m1  = new Bandos("Bandos");
            Human  mon = m1;

            System.Console.WriteLine($"You have encountered your first monster!");
            mon.GetInfo();
            DoThis act = new DoThis();

            while (mon.Health > 0 && w1.Health > 0)
            {
                // Ask the user to choose an option.
                System.Console.WriteLine("What do you want to do?");
                Console.WriteLine("\ta - Attack!");
                Console.WriteLine("\th - Load up on some health points.");
                string do_this = Console.ReadLine();
                act.Action(do_this, w1, s1, n1, mon);
            }
            act.CheckHealth(w1);


            System.Console.WriteLine("You have defeated Bandos!!");
            w1.Heal(w1);
            System.Console.WriteLine("Sorry you're forced to continue. Press any key.");
            Console.ReadLine();

            // MONSTER 2
            Wyvern m2 = new Wyvern("Wyvern");

            mon = m2;
            System.Console.WriteLine("Your new opponent Wyvern has appeared!");
            mon.GetInfo();
            w1.GetInfo();

            while (mon.Health > 0 && w1.Health > 0)
            {
                // Ask the user to choose an option.
                System.Console.WriteLine("What do you want to do?");
                Console.WriteLine("\ta - Attack!");
                Console.WriteLine("\th - Load up on some health points.");
                string do_this = Console.ReadLine();
                act.Action(do_this, w1, s1, n1, mon);
            }
            act.CheckHealth(w1);

            // MONSTER 3
            System.Console.WriteLine("You have defeated Wyvern!!");
            w1.Heal(w1);
            System.Console.WriteLine("Sorry you're forced to continue. Press any key.");
            Console.ReadLine();

            Arcanis m3 = new Arcanis("Arcanis");

            mon = m3;
            System.Console.WriteLine("Your new opponent Arcanis has appeared!");
            mon.GetInfo();
            w1.GetInfo();
            while (mon.Health > 0 && w1.Health > 0)
            {
                // Ask the user to choose an option.
                System.Console.WriteLine("What do you want to do?");
                Console.WriteLine("\ta - Attack!");
                Console.WriteLine("\th - Load up on some health points.");
                string do_this = Console.ReadLine();
                act.Action(do_this, w1, s1, n1, mon);
            }
            act.CheckHealth(w1);
            // BOSSS!!!!!!
            System.Console.WriteLine("You have defeated Arcanis!!");
            w1.Heal(w1);
            System.Console.WriteLine("Sorry you're forced to continue. Press any key.");
            Console.ReadLine();

            Chronus B1 = new Chronus("Chronus");

            mon = B1;
            System.Console.WriteLine("Your last opponent Chronus has appeared!");
            mon.GetInfo();
            w1.GetInfo();
            while (mon.Health > 0 && w1.Health > 0)
            {
                // Ask the user to choose an option.
                System.Console.WriteLine("What do you want to do?");
                Console.WriteLine("\ta - Attack!");
                Console.WriteLine("\th - Load up on some health points.");
                string do_this = Console.ReadLine();
                act.BossAction(do_this, w1, s1, n1, mon);
            }
            act.CheckHealth(w1);

            System.Console.WriteLine("  __   __  _______  __   __   _     _  _______  __    _  __  ");
            System.Console.WriteLine(" |  | |  ||       ||  | |  | | | _ | ||       ||  |  | ||  | ");
            System.Console.WriteLine(" |  |_|  ||   _   ||  | |  | | || || ||   _   ||   |_| ||  | ");
            System.Console.WriteLine(" |       ||  | |  ||  |_|  | |       ||  | |  ||       ||  | ");
            System.Console.WriteLine(" |_     _||  |_|  ||       | |       ||  |_|  ||  _    ||__| ");
            System.Console.WriteLine("   |   |  |       ||       | |   _   ||       || | |   | __  ");
            System.Console.WriteLine("   |___|  |_______||_______| |__| |__||_______||_|  |__||__| ");
        }