public Multiplayer(GameStates currentGameState, GraphicsDeviceManager graphics) { this.graphics = graphics; this.currentGameState = currentGameState; boundary = new Boundary(graphics); gameLoopLogic = new GameLoopLogic(graphics, boundary); gameLoopLogic.players.Add(new Player(ControlType.GamePlay, PlayerIndex.One, graphics, this.currentGameState)); gameLoopLogic.players.Add(new Player(ControlType.GamePlay, PlayerIndex.Two, graphics, this.currentGameState)); gameClock = new GameClock(graphics); active = true; }