public void ArmorOnDamage(coPlayerData datablock, coPlayer player, float delta)
     {
     // This method is invoked by the ShapeBase code whenever the
     // object's damage level changes.
     if ((delta <= 0) || player.getState() == "Dead")
         return;
     // Apply a damage flash
     player.setDamageFlash(1);
     // If the pain is excessive, let's hear about it.
     if (delta > 10)
         PlayerPlayPain(player);
     }