public bool CreateAndConnectToLocalServer(string serverType, string level) { if (!CreateServer(serverType, level)) return false; coGameConnection client = new Torque_Class_Helper("GameConnection", "ServerConnection").Create(); client.setConnectArgs(sGlobal["$pref::Player::Name"]); client.setJoinPassword(sGlobal["$Client::Password"]); string result = client.connectLocal(); if (result != "") { client.delete(); DestroyServer(); return false; } return true; }