public void CleanupGUI(Dictionary <string, object> guiState) { PlayingGUI gui = GameWorld.Find("PlayingGui") as PlayingGUI; gui.Remove(gui.Find("playerName" + guid.ToString())); if (Id == LocalPlayerName && GameWorld != null) { PlayerInventoryAndEquipment pIaE = gui.Inventory; StatScreen pSs = gui.CharacterScreen; guiState.Add("playerIaEVisibility", pIaE.Visible); guiState.Add("playerIaEPosition", pIaE.Position); guiState.Add("playerSsVisibility", pSs.Visible); guiState.Add("playerSsPosition", pSs.Position); SkillBar skillbar = gui.Find(obj => obj is SkillBar) as SkillBar; guiState.Add("skillBarVisibility", skillbar.Visible); guiState.Add("skillbarPosition", skillbar.Position); gui.RemoveImmediatly(gui.Find("HealthBar")); gui.RemoveImmediatly(gui.Find("ManaBar")); gui.RemoveImmediatly(gui.Find("ActionBar")); gui.RemoveImmediatly(gui.Find("ExpBar")); gui.RemoveImmediatly(pIaE); gui.RemoveImmediatly(pSs); gui.RemoveImmediatly(mouseSlot); gui.RemoveImmediatly(skillbar); } }
public void CleanupGUI(Dictionary <string, object> guiState) { if (hpBar != null && GameWorld != null) { PlayingGUI pg = GameWorld.Find("PlayingGui") as PlayingGUI; pg.RemoveImmediatly(hpBar); } }
public void InitGUI(Dictionary <string, object> guiState) { PlayingGUI pg = GameWorld.Find("PlayingGui") as PlayingGUI; SpriteGameObject floor = pg.Find("FloorBG") as SpriteGameObject; TextGameObject floorNumber = pg.Find("FloorNumber") as TextGameObject; floorNumber.Text = Index.ToString(); floorNumber.Position = floor.Position + (floor.BoundingBox.Size.ToVector2() - floorNumber.Size) / 2; }
public void CleanupGUI(Dictionary <string, object> guiState) { if (iWindow != null) { PlayingGUI gui = GameWorld.Find("PlayingGui") as PlayingGUI; gui.Remove(iWindow); guiState.Add("iWindowVisibility", iWindow.Visible); guiState.Add("iWindowPosition", iWindow.Position); } }
public void InitGUI(Dictionary <string, object> guiState) { //Make a Window to display the contents of this container in. iWindow = new Window(iBox.Columns * Tile.TileWidth, iBox.Rows * Tile.TileHeight); iWindow.Add(iBox); iWindow.Position = guiState.ContainsKey("iWindowPosition") ? (Vector2)guiState["iWindowPosition"] : new Vector2(300, 300); iWindow.Visible = guiState.ContainsKey("iWindowVisibility") ? (bool)guiState["iWindowVisibility"] : false; PlayingGUI gui = GameWorld.Find("PlayingGui") as PlayingGUI; gui.Add(iWindow); }
public void InitGUI(Dictionary <string, object> guiState) { PlayingGUI gui = GameWorld.Find("PlayingGui") as PlayingGUI; PlayerNameTitle(); gui.Add(playerNameTitle); int screenWidth = GameEnvironment.Screen.X; int screenHeight = GameEnvironment.Screen.Y; if (Id == LocalPlayerName) { SpriteFont textfieldFont = GameEnvironment.AssetManager.GetFont("Arial26"); const int barX = 150; const int barY = 10; //Healthbar Bar <Player> hpBar = new Bar <Player>(this, p => p.Health, p => p.MaxHealth, textfieldFont, Color.Red, "HP", 2, "HealthBar", 0, 2.5f); hpBar.Position = new Vector2(barX, barY); gui.Add(hpBar); //Manabar Bar <Player> mpBar = new Bar <Player>(this, p => p.Mana, p => p.MaxMana, textfieldFont, Color.Blue, "MP", 2, "ManaBar", 0, 2.5f); mpBar.Position = hpBar.Position + new Vector2(0, hpBar.Height + barY); gui.Add(mpBar); //Action Points Bar <Player> apBar = new Bar <Player>(this, p => p.ActionPoints, p => MaxActionPoints, textfieldFont, Color.GreenYellow, "AP", 2, "ActionBar", 0, 2.5f); apBar.Position = new Vector2(GameEnvironment.Screen.X - barX * 3, barY); gui.Add(apBar); //exp Points Bar <Player> expBar = new Bar <Player>(this, p => p.exp, p => p.RequiredExperience(), textfieldFont, Color.Gold, "XP", 2, "ExpBar", 0, 2.5f); expBar.Position = apBar.Position + new Vector2(0, apBar.Height + barY); gui.Add(expBar); PlayerInventoryAndEquipment pie = new PlayerInventoryAndEquipment(Inventory, EquipmentSlots); pie.Position = guiState.ContainsKey("playerIaEPosition") ? (Vector2)guiState["playerIaEPosition"] : new Vector2(screenWidth - pie.Width, 300); pie.Visible = guiState.ContainsKey("playerIaEVisibility") ? (bool)guiState["playerIaEVisibility"] : false; gui.Add(pie); StatScreen ss = new StatScreen(this); ss.Position = guiState.ContainsKey("playerSsPosition") ? (Vector2)guiState["playerSsPosition"] : new Vector2(0, 300); ss.Visible = guiState.ContainsKey("playerSsVisibility") ? (bool)guiState["playerSsVisibility"] : false; gui.Add(ss); SkillBar skillBar = new SkillBar(SkillList); skillBar.Position = guiState.ContainsKey("skillbarPosition") ? (Vector2)guiState["skillbarPosition"] : new Vector2((screenWidth - skillBar.Width) / 2, (gui.Find("TopBar") as SpriteGameObject).Sprite.Height); skillBar.Visible = guiState.ContainsKey("skillBarVisibility") ? (bool)guiState["skillBarVisibility"] : true; gui.Add(skillBar); InitMouseSlot(); } }
private void InitMouseSlot() { PlayingGUI gui = GameWorld.Find("PlayingGui") as PlayingGUI; gui.Add(mouseSlot); }