public static IList<Coin> GetCoinData() { CoinType coinType1 = new CoinType(); coinType1.Id = 1; coinType1.Name = "cointype_name"; CoinLevel coinLevel1 = new CoinLevel(); coinLevel1.Id = 1; coinLevel1.Name = "coinlevel_name"; IList<Coin> coins = new List<Coin>(); Coin coin1 = new Coin(); coin1.Id = Guid.NewGuid(); coin1.Name = "coin1_name"; coin1.Description = "coin1_description"; coin1.AppraisalInstitute = "coin1_appraisalInstitute"; coin1.AppraisalScore = "75"; coin1.Memo = "coin1_memo"; coin1.Image = "coin1_image"; //coin1.CoinType = coinType1; //coin1.CoinLevel = coinLevel1; coins.Add(coin1); return coins; }
/// <summary> /// Deprecated Method for adding a new object to the CoinTypes EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToCoinTypes(CoinType coinType) { base.AddObject("CoinTypes", coinType); }
/// <summary> /// Create a new CoinType object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> public static CoinType CreateCoinType(global::System.Int32 id, global::System.String name) { CoinType coinType = new CoinType(); coinType.Id = id; coinType.Name = name; return coinType; }