Exemple #1
0
        static bool sendTCP(TimerPacket timerPacket, string ipString, int port)
        {
            TcpClient server;

            try
            {
                server = new TcpClient(ipString, port);
            }
            catch (SocketException)
            {
                //Console.WriteLine("Unable to connect to server");
                return(false);
            }

            string        input = JsonConvert.SerializeObject(timerPacket);
            NetworkStream ns    = server.GetStream();

            ns.Write(Encoding.ASCII.GetBytes(input), 0, input.Length);
            ns.Flush();
            return(true);
        }
Exemple #2
0
        static void Main(string[] args)
        {
            /* Begin bootstrapping
             * string appRoaming = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Windows Lock Timer");
             * string settingsFile = Path.Combine(appRoaming, "Settings.ini");
             * Directory.CreateDirectory(appRoaming);
             *
             *
             * var Settings = new Settings();
             * var MyIni = new IniFile(settingsFile);
             *
             * if (File.Exists(settingsFile))
             * {
             *  Debug.WriteLine(Settings.Times.LockTime);
             * }
             * else
             * {
             *  foreach (PropertyInfo firstLevel in typeof(Settings).GetProperties())
             *  {
             *      if (firstLevel.Name == firstLevel.PropertyType.Name)
             *      {
             *          //this be an object, loop it
             *          Debug.WriteLine(firstLevel.Name);
             *          foreach (PropertyInfo secondLevel in Type.GetType(typeof(Settings).Namespace + "." + firstLevel.Name).GetProperties())
             *          {
             *              Debug.WriteLine(secondLevel.Name);
             *              Debug.WriteLine(Type.GetType(typeof(Settings).Namespace + "." + secondLevel.Name).GetProperty(secondLevel.Name).GetValue(Settings));
             *              MyIni.Write(secondLevel.Name, "disavalue", firstLevel.Name);
             *          }
             *      }
             *      else
             *      {
             *          //this is top-level boiz, dump it in the top config
             *          MyIni.Write(firstLevel.Name, "disavalue");
             *      }
             *  }
             * }
             *
             *
             *
             *
             * End bootstrapping */

            ArgumentParser arguments    = new ArgumentParser(args);
            UsageSession   usageSession = new UsageSession();

            DateTime lastLockTime = DateTime.MinValue;

#if DEBUG
            arguments.lockTime       = 3;
            arguments.warningTime    = 1;
            arguments.cooldownTime   = 2;
            arguments.port           = 31205;
            arguments.warningMessage = "Debug warning message";
            Console.WriteLine("Running in Debug Mode");
#endif

            void startSession(string reason)
            {
                //establish default reason
                usageSession.reason = "user";
                usageSession.active = true;
                usageSession.warned = false;
                usageSession.expiry = DateTime.Now.AddMinutes(arguments.lockTime); //MAKE THIS CONFIGURABLE
                eventLog(reason, 1);

                /* Begin Messaging */

                /*
                 * string hostFilePath = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "hosts");
                 * if (File.Exists(hostFilePath))
                 * {
                 *  Debug.WriteLine("Heyo file exists");
                 *  string hostFileContents = File.ReadAllText(hostFilePath);
                 *  foreach (string host in hostFileContents.Split('\n'))
                 *  {
                 *      string trimmedHost = host.Trim();
                 *
                 *      new Thread(() =>
                 *      {
                 *
                 *          TimerPacket timerPacket = new TimerPacket();
                 *          timerPacket.Message = reason;
                 *          timerPacket.Cooldown = arguments.cooldownTime;
                 *
                 *          if (sendTCP(timerPacket, trimmedHost, arguments.port))
                 *          {
                 *              Debug.WriteLine(trimmedHost + " totally worked");
                 *          }
                 *          else
                 *          {
                 *              Debug.WriteLine("TCP did not send to " + trimmedHost);
                 *          }
                 *
                 *      }).Start();
                 *  }
                 * }
                 */

                /* End messaging */
            }

            void sendTimerPacket(int id, int count)
            {
                string hostFilePath = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "hosts");

                if (File.Exists(hostFilePath))
                {
                    Debug.WriteLine("Heyo file exists");
                    string hostFileContents = File.ReadAllText(hostFilePath);
                    foreach (string host in hostFileContents.Split('\n'))
                    {
                        string trimmedHost = host.Trim();

                        new Thread(() =>
                        {
                            TimerPacket timerPacket = new TimerPacket();
                            timerPacket.ID          = id; // ID 0 represents "Forcefully Locked", might change this later
                            timerPacket.Count       = count;

                            if (sendTCP(timerPacket, trimmedHost, arguments.port))
                            {
                                Debug.WriteLine(trimmedHost + " totally worked");
                            }
                            else
                            {
                                Debug.WriteLine("TCP did not send to " + trimmedHost);
                            }
                        }).Start();
                    }
                }
            }

            SystemEvents.SessionSwitch += new SessionSwitchEventHandler(SystemEvents_SessionSwitch);

            void SystemEvents_SessionSwitch(object sender, SessionSwitchEventArgs e)
            {
                if (e.Reason == SessionSwitchReason.SessionLock)
                {
                    //Computer was locked, either by user or script
                    eventLog("locked because of " + usageSession.reason, 1);
                    usageSession.active = false;

                    bool beforeExpiry        = DateTime.Compare(DateTime.Now, usageSession.expiry) < 0;                                   //"now" is earlier than expiry, true/false
                    bool withinBullshitRange = DateTime.Compare(DateTime.Now.AddMinutes(arguments.warningTime), usageSession.expiry) > 0; //"now" is within x minutes of expiry, true/false
                    bool reasonIsUser        = usageSession.reason == "user";

                    if (beforeExpiry && withinBullshitRange && reasonIsUser && usageSession.warned)
                    {
                        //this means that the computer was locked manually less than 5 minutes before the expiration. BULLSHIT DETECTED

                        lastLockTime = DateTime.Now;

                        Debug.WriteLine("Bullshit detected!!"); //It is at this moment that a lock command should be given.
                        sendTimerPacket(0, arguments.cooldownTime /*+ arguments.warningTime*/);
                        //SystemSounds.Exclamation.Play();
                    }
                }
                else if (e.Reason == SessionSwitchReason.SessionLogoff)
                {
                    eventLog("user has logged off", 1);
                    usageSession.active = false;
                }
                else if (e.Reason == SessionSwitchReason.SessionUnlock)
                {
                    //User has been allowed back in

                    startSession("unlocked");

                    if (DateTime.Compare(lastLockTime, DateTime.MinValue) > 0)
                    {
                        DateTime thisTime = DateTime.Now.AddMinutes(0 - arguments.cooldownTime);
                        int      tooSoonComparisonResult = DateTime.Compare(lastLockTime, thisTime);
                        if (tooSoonComparisonResult >= 0)
                        {
                            Debug.WriteLine("Less than 10 seconds has elapsed");
                            Thread.Sleep(250); //This is important so that the messagebox shows *after* the windows unlock animation
                            int    timeAmount = (int)((lastLockTime - thisTime).TotalSeconds);
                            string timeUnit   = (timeAmount > 60) ? " minutes" : " seconds";
                            timeAmount = (timeAmount > 60) ? (int)(timeAmount / 60) : timeAmount;
                            string timePhrase = timeAmount.ToString() + timeUnit;

                            DialogResult dialogResult = MessageBox.Show("There is still " + timePhrase + " on the Cooldown Timer. Unlock Anyway?", "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2, MessageBoxOptions.DefaultDesktopOnly);

                            //Here should be where we focus to messagebox

                            if (dialogResult == DialogResult.Yes)
                            {
                                //do something
                                Debug.WriteLine("Messagebox was 'yes'");
                            }
                            else if (dialogResult == DialogResult.No)
                            {
                                try
                                {
                                    usageSession.reason = "cooldown not met";
                                    Process.Start("rundll32.exe", "user32.dll,LockWorkStation");
                                    eventLog("Denied entry, telling PC to lock", 1);
                                }
                                catch
                                {
                                    eventLog("Failed to lock", 2);
                                }
                            }
                        }
                    }
                }
                else if (e.Reason == SessionSwitchReason.SessionLogon)
                {
                    //User has been allowed in, possibly for the first time of the day
                    startSession("logged in");
                }
            }

            startSession("logged in (start)");

            /*
             * Form f = new Form();
             * f.StartPosition = FormStartPosition.CenterScreen;
             * f.Size = new Size(500, 200);
             * f.FormBorderStyle = FormBorderStyle.FixedSingle;
             * f.MaximizeBox = false;
             * f.MinimizeBox = false;
             * f.Icon = SystemIcons.Exclamation;
             * f.Text = "Timer Cooldown Not Exceeded";
             *
             * Label t = new Label();
             * t.TextAlign = ContentAlignment.MiddleCenter;
             * t.Text = "00:00";
             * t.Font = new Font("Arial", 24, FontStyle.Bold);
             * t.Size = new Size(400, 30);
             * t.Left = (f.ClientSize.Width - t.Width) / 2;
             * t.Top = ((f.ClientSize.Height - t.Height) / 2) - 50;
             * f.Controls.Add(t);
             *
             *
             * ProgressBar p = new ProgressBar();
             * p.Location = new Point(10, 10);
             * p.Size = new Size(400, 30);
             * p.Left = (f.ClientSize.Width - p.Width) / 2;
             * p.Top = (f.ClientSize.Height - p.Height) / 2;
             * p.Style = ProgressBarStyle.Continuous;
             * p.Maximum = 100;
             * p.Step = 1;
             * p.Value = 30;
             * f.Controls.Add(p);
             *
             * Label m = new Label();
             * m.TextAlign = ContentAlignment.MiddleCenter;
             * m.Text = "There is still time left on the cooldown timer.\nUnlock Anyway?";
             * //t.Font = new Font("Arial", 24, FontStyle.Bold);
             * m.Size = new Size(400, 30);
             * m.Left = (f.ClientSize.Width - t.Width) / 2;
             * m.Top = ((f.ClientSize.Height - t.Height) / 2) + 50;
             * f.Controls.Add(m);
             *
             * Button folderButton = new Button();
             * folderButton.Width = 50;
             * folderButton.Height = 14;
             * folderButton.ForeColor = Color.Black;
             * folderButton.Text = "Yes";
             * f.Controls.Add(folderButton);
             *
             * f.ShowDialog();
             */

            //This script is ran at the time the computer turns on.

            var loop1Task = Task.Run(async() => {
                while (true)
                {
                    await Task.Delay(TimeSpan.FromSeconds(1));
                    //Console.WriteLine(usageSession.active.ToString());
                    if (usageSession.active)
                    {
                        //Console.WriteLine("looping");
                        int warningComparisonResult = DateTime.Compare(DateTime.Now, usageSession.expiry.AddMinutes(0 - arguments.warningTime));
                        int expiryComparisonResult  = DateTime.Compare(DateTime.Now, usageSession.expiry);

                        if ((usageSession.warned == false) && (warningComparisonResult >= 0))
                        {
                            //Console.WriteLine("doing the shutdown");
                            Process.Start("shutdown", "-s -t 60 -c \"" + arguments.warningMessage + "\"");
                            usageSession.warned = true;
                            Thread.Sleep(5000);
                            Process.Start("shutdown", "-a");
                        }

                        if (expiryComparisonResult >= 0)
                        {
                            //Console.WriteLine("locking");
                            lastLockTime = DateTime.Now;

                            try
                            {
                                usageSession.reason = "script";
                                Process.Start("rundll32.exe", "user32.dll,LockWorkStation");
                                eventLog("Time's up, telling PC to lock", 1);
                            }
                            catch
                            {
                                eventLog("Failed to lock", 2);
                            }

                            usageSession.active = false;
                            sendTimerPacket(0, arguments.cooldownTime);

                            /*
                             * string hostFilePath = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "hosts");
                             * if (File.Exists(hostFilePath))
                             * {
                             *  Debug.WriteLine("Heyo file exists");
                             *  string hostFileContents = File.ReadAllText(hostFilePath);
                             *  foreach (string host in hostFileContents.Split('\n'))
                             *  {
                             *      string trimmedHost = host.Trim();
                             *
                             *      new Thread(() =>
                             *      {
                             *
                             *          TimerPacket timerPacket = new TimerPacket();
                             *          timerPacket.ID = 0; // ID 0 represents "Forcefully Locked", might change this later
                             *          timerPacket.Count = arguments.cooldownTime;
                             *
                             *          if (sendTCP(timerPacket, trimmedHost, arguments.port))
                             *          {
                             *              Debug.WriteLine(trimmedHost + " totally worked");
                             *          }
                             *          else
                             *          {
                             *              Debug.WriteLine("TCP did not send to " + trimmedHost);
                             *          }
                             *
                             *      }).Start();
                             *      /*
                             *      IPAddress hostAddress;
                             *
                             *      if (IPAddress.TryParse(trimmedHost, out hostAddress))
                             *      {
                             *          Debug.WriteLine(hostAddress.ToString() + " is an IP address");
                             *      }
                             *      else
                             *      {
                             *          IPHostEntry yeet;
                             *          bool success = true;
                             *          try
                             *          {
                             *              yeet = Dns.GetHostEntry(trimmedHost);
                             *              Debug.WriteLine(yeet.AddressList[0]);
                             *          }
                             *          catch
                             *          {
                             *              //Debug.WriteLine("Failed to resolve " + trimmedHost);
                             *              success = false;
                             *          }
                             *
                             *          if (success)
                             *          {
                             *              Debug.WriteLine("successfully resolved host " + trimmedHost);
                             *          }
                             *      }
                             */ /*
                             *  }
                             * }
                             */

                            /* Begin TCP communication
                             *
                             * TcpClient server;
                             * TimerPacket timerPacket = new TimerPacket();
                             *
                             *
                             * timerPacket.Message = "this is my broadcast text";
                             * timerPacket.Count = 20;
                             *
                             *
                             * try
                             * {
                             *  server = new TcpClient("localhost", 1337);
                             * }
                             * catch (SocketException)
                             * {
                             *  Console.WriteLine("Unable to connect to server");
                             *  return;
                             * }
                             *
                             * string input = JsonConvert.SerializeObject(timerPacket);
                             * NetworkStream ns = server.GetStream();
                             * ns.Write(Encoding.ASCII.GetBytes(input), 0, input.Length);
                             * ns.Flush();
                             *
                             * End TCP communication */
                        }
                    }
                }
            });

            loop1Task.Wait();
        }