public SelectScreen(Game game, Character character) { playerManager = (PlayerManager)game.Services.GetService(typeof(PlayerManager)); map = (BattleMap)game.Services.GetService(typeof(BattleMap)); selectedChar = character; const string usageText = ""; this.message = message + usageText; if (selectedChar == null) { //this.message = ""; } else { this.message += "LVL: " + selectedChar.Level + " " + "HP: " + selectedChar.CurrentHealth + "/" + selectedChar.HealthPoints + " " + "STR: " + selectedChar.Strength + " " + "DEX: " + selectedChar.Dexterity + " " + "INT: " + selectedChar.Intelligence + "\n" + "PDEF: " + selectedChar.PDefense + " " + "MDEF: " + selectedChar.MDefense + " " + "EXP: " + selectedChar.Experience; if (selectedChar.CharType == "champion") message += " Gold: " + selectedChar.Gold; } IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); }
public OpponentAI(Game game) : base(game) { playerManager = (PlayerManager)game.Services.GetService(typeof(PlayerManager)); map = (BattleMap)game.Services.GetService(typeof(BattleMap)); charList = (List<Character>)game.Services.GetService(typeof(List<Character>)); screenManager = (ScreenManager)game.Services.GetService(typeof(ScreenManager)); gameStateManager = (GameStateManager)game.Services.GetService(typeof(GameStateManager)); this.game = game; }
public Character(Game game, int xLoc, int yLoc) : base(game) { position = new Vector2(xLoc*60+12, yLoc*60+27); content = new ContentManager(game.Services, "Content"); map = (BattleMap)game.Services.GetService(typeof(BattleMap)); playerManager = (PlayerManager)game.Services.GetService(typeof(PlayerManager)); currentHealth = Maxhealth; random = new RandomNumberGenerator(); }
public Cursor(Game game) : base(game) { pos = new Vector2(20, 0); this.game = game; Initialize(); LoadContent(); map = (BattleMap)game.Services.GetService(typeof(BattleMap)); currentTile = SelectTile(0, 0); screenManager = (ScreenManager)game.Services.GetService(typeof(ScreenManager)); gameStateManager = (GameStateManager)game.Services.GetService(typeof(GameStateManager)); playerManager = (PlayerManager)game.Services.GetService(typeof(PlayerManager)); }
public PopupScreen(Game game, Character character) { cursor = (Cursor)game.Services.GetService(typeof(Cursor)); playerManager = (PlayerManager)game.Services.GetService(typeof(PlayerManager)); screenManager = (ScreenManager)game.Services.GetService(typeof(ScreenManager)); map = (BattleMap)game.Services.GetService(typeof(BattleMap)); gameStateManager = (GameStateManager)game.Services.GetService(typeof(GameStateManager)); selectedChar = character; selectScreen = new SelectScreen(game, character); screenManager.AddScreen(selectScreen, null); const string usageText = "A: Move" + "\nX: Attack" + "\nStart: End Turn" + "\nB: Cancel"; this.message = message + usageText; if (selectedChar == null) { this.message = "Start: End Turn" + "\nB: Cancel"; } else if (selectedChar.CharType == "champion") { this.message += "\nY: Buy Mercenary"; } IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); menuMove = new InputAction( new Buttons[] { Buttons.A }, new Keys[] { Keys.A }, true); menuAttack = new InputAction( new Buttons[] { Buttons.X, }, new Keys[] { Keys.X }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B, }, new Keys[] { Keys.B }, true); menuEndTurn = new InputAction( new Buttons[] { Buttons.Start, }, new Keys[] { Keys.Enter }, true); menuBuy = new InputAction( new Buttons[] { Buttons.Y, }, new Keys[] { Keys.Y }, true); }
public BuyScreen(Game game, Character character) : base("Hire a Mercenary") { cursor = (Cursor)game.Services.GetService(typeof(Cursor)); playerManager = (PlayerManager)game.Services.GetService(typeof(PlayerManager)); map = (BattleMap)game.Services.GetService(typeof(BattleMap)); charList = (List<Character>)game.Services.GetService(typeof(List<Character>)); screenManager = (ScreenManager)game.Services.GetService(typeof(ScreenManager)); champion = character; this.game = game; MenuEntry buyKnight = new MenuEntry("Hire Knight, Cost: 100"); MenuEntry buyRanger = new MenuEntry("Hire Ranger, Cost: 100"); MenuEntry buyBarbarian = new MenuEntry("Hire Barbarian, Cost: 100"); MenuEntry buyMage = new MenuEntry("Hire Mage, Cost: 150"); MenuEntry buyPriest = new MenuEntry("Hire Spirit Priest, Cost: 150"); MenuEntry cancel = new MenuEntry("Cancel"); gameStateManager = (GameStateManager)game.Services.GetService(typeof(GameStateManager)); gameStateManager.State = GameState.buying; // Hook up menu event handlers. buyKnight.Selected += buyKnightSelected; buyRanger.Selected += buyRangerSelected; buyBarbarian.Selected += buyBarbarianSelected; buyMage.Selected += buyMageSelected; buyPriest.Selected += buyPriestSelected; cancel.Selected += cancelSelected; // Add entries to the menu. MenuEntries.Add(buyKnight); MenuEntries.Add(buyRanger); MenuEntries.Add(buyBarbarian); MenuEntries.Add(buyMage); MenuEntries.Add(buyPriest); MenuEntries.Add(cancel); /*if (aiFlag == true) { BuyRandom(); }*/ }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Services.AddService(typeof(List<Character>), charList); gameStateManager = new GameStateManager(); gameStateManager.State = GameState.mainMenu; Services.AddService(typeof(GameStateManager), gameStateManager); screenManager = new ScreenManager(this); Components.Add(screenManager); Services.AddService(typeof(ScreenManager), screenManager); screenManager.AddScreen(new OptionsScreen(this), null); playerManager = new PlayerManager(this); Services.AddService(typeof(PlayerManager), playerManager); AddInitialScreens(); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; }