private void DrawEnemyAt(List<Vector2> a_positions, Vector2 viewportSize, Camera a_camera, float a_scale)
        {
            Rectangle enemySource = new Rectangle(0, 0, (int)(m_enemyTexture.Width), (int)(m_enemyTexture.Height));

            //Destination rectangle in windows coordinates only scaling

            for (int i = 0; i <a_positions.Count(); i++)
            {
                Vector2 EnemyViewPos = a_camera.GetViewPosition(a_positions[i].X, a_positions[i].Y, viewportSize);
                //Vector2 destRect = a_camera.GetViewPosition(a_positions[i].X, a_positions[i].Y, ViewPort);
                Rectangle enemyRect = new Rectangle((int)(EnemyViewPos.X - a_scale), (int)(EnemyViewPos.Y - a_scale), (int)a_scale, (int)a_scale);
                m_spriteBatch.Draw(m_enemyTexture, enemyRect,enemySource,  Color.White);
            }
        }
        public void DrawLevel(float a_elapsedTime, GraphicsDevice a_graphicsDevice, Model.Level a_level, Camera a_camera, Vector2 a_playerPosition, int a_points, List<Vector2> a_drawEnemy)
        {
            Vector2 viewportSize = new Vector2(a_graphicsDevice.Viewport.Width, a_graphicsDevice.Viewport.Height);

            float scale = a_camera.GetScale();

            a_graphicsDevice.Clear(Microsoft.Xna.Framework.Color.Transparent);
            Rectangle background = new Rectangle(0, 0, (int)(m_backgroundTexture.Width*2), (int)(m_backgroundTexture.Height));
            Rectangle backgroundSource = new Rectangle(0, 0, (int)viewportSize.X, (int)viewportSize.Y);

            //draw all images
            m_spriteBatch.Begin();

            m_spriteBatch.Draw(m_backgroundTexture, background, backgroundSource, Color.White);
            //draw level
            for (int x = 0; x < Model.Level.g_levelWidth; x++)
            {
                for (int y = 0; y < Model.Level.g_levelHeight; y++)
                {
                    Vector2 viewPos = a_camera.GetViewPosition(x, y, viewportSize);
                    DrawTile(viewPos.X, viewPos.Y, scale, a_level.m_tiles[x, y]);

                }
            }

            //DrawEnemy
            DrawEnemyAt(a_drawEnemy, viewportSize, a_camera, scale); // DrawEnemyAt(a_drawEnemy, viewportSize, a_camera, scale);

            m_time += a_elapsedTime / 10.0f;
               // Vector2 smokePosition = a_camera.GetViewPosition(25.5f, 10f, viewportSize);
               // m_smoke.DrawSmoke(m_time, smokePosition, 20f, m_spriteBatch, m_smokeTexture);

            Vector2 displacement = new Vector2(a_graphicsDevice.Viewport.Width, a_graphicsDevice.Viewport.Height);
            m_smoke.DrawSmoke(m_time, displacement, m_viewScale, m_spriteBatch, m_smokeTexture);

            //Vector2 a_playerSpeed = new Vector2();
            Vector2 playerViewPos = a_camera.GetViewPosition(a_playerPosition.X, a_playerPosition.Y, viewportSize);
            DrawPlayerAt(playerViewPos, scale);

            DrawUI(a_points);

               m_spriteBatch.End();
        }