public Spawnable(Level Region, SpawnPoint Parent) { parent = Parent; region = Region; randomizer = new Random(); double temp = randomizer.Next(0, 2); target = region.getPlayer((int)Math.Floor(temp)); position = parent.getPosition(); direction = target.getPosition()- position; direction.Normalize(); health = 10; update_timer = 5000f; }
public void AddSpawnPoint(SpawnPoint add) { s_points.Add(add); add.loadImage(m_content); }