Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            font        = Content.Load <SpriteFont>("font");

            //Load the content images needed for the oven, left and right wheels
            oven      = new Oven(ovenPosition, Vector2.Zero, Vector2.Zero, 0.0f, Content.Load <Texture2D>("oven"), 6);
            leftWheel = new Wheel(leftWheelStartingPosition, Vector2.Zero, Vector2.Zero,
                                  WHEEL_STARTING_ROTATION, Content.Load <Texture2D>("wheel2"), CONTAINER_COUNT);
            rightWheel = new Wheel(rightWheelStartingPosition, Vector2.Zero, Vector2.Zero,
                                   WHEEL_STARTING_ROTATION, Content.Load <Texture2D>("wheel2"), CONTAINER_COUNT);
        }
Exemple #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            font        = Content.Load <SpriteFont>("font");


            // TODO: use this.Content to load your game content here
            oven      = new Oven(OVEN_POSITION, Vector2.Zero, Vector2.Zero, 0.0f, Content.Load <Texture2D>("oven"), 6);
            leftWheel = new Wheel(LEFT_WHEEL_STARTING_POSITION, Vector2.Zero, Vector2.Zero,
                                  WHEEL_STARTING_ROTATION, Content.Load <Texture2D>("wheel2"), CONTAINER_COUNT);
            rightWheel = new Wheel(RIGHT_WHEEL_STARTING_POSITION, Vector2.Zero, Vector2.Zero,
                                   WHEEL_STARTING_ROTATION, Content.Load <Texture2D>("wheel2"), CONTAINER_COUNT);
        }
Exemple #3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            font = Content.Load<SpriteFont>("font");

            //Load the content images needed for the oven, left and right wheels
            oven = new Oven(ovenPosition, Vector2.Zero, Vector2.Zero, 0.0f, Content.Load<Texture2D>("oven"), 6);
            leftWheel = new Wheel(leftWheelStartingPosition, Vector2.Zero, Vector2.Zero,
                WHEEL_STARTING_ROTATION, Content.Load<Texture2D>("wheel2"), CONTAINER_COUNT);
            rightWheel = new Wheel(rightWheelStartingPosition, Vector2.Zero, Vector2.Zero,
                WHEEL_STARTING_ROTATION, Content.Load<Texture2D>("wheel2"), CONTAINER_COUNT);
        }
Exemple #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            font = Content.Load<SpriteFont>("font");

            // TODO: use this.Content to load your game content here
            oven = new Oven(OVEN_POSITION, Vector2.Zero, Vector2.Zero, 0.0f, Content.Load<Texture2D>("oven"), 6);
            leftWheel = new Wheel(LEFT_WHEEL_STARTING_POSITION, Vector2.Zero, Vector2.Zero,
                WHEEL_STARTING_ROTATION, Content.Load<Texture2D>("wheel2"), CONTAINER_COUNT);
            rightWheel = new Wheel(RIGHT_WHEEL_STARTING_POSITION, Vector2.Zero, Vector2.Zero,
                WHEEL_STARTING_ROTATION, Content.Load<Texture2D>("wheel2"), CONTAINER_COUNT);
        }