public Tutorial(DaVinciExhibit stateMachine) { this.stateMachine = stateMachine; stopwatch = new Stopwatch(); start(); }
static void Main(string[] args) { using (DaVinciExhibit game = new DaVinciExhibit()) { game.Run(); // Our first mistake. } }
public SpawnTutorial(DaVinciExhibit stateMachine) : base(stateMachine) { ghostSkeleton = new SkeletonWrapper(); ghostSkeleton.setHeadJoint(-.2, .4, 2.0); ghostSkeleton.setRightShoulderJoint(-.08, .105, 2.0); ghostSkeleton.setLeftShoulderJoint(-.350, .095, 2.0); ghostSkeleton.setRightFootJoint(-.005, -.905, 1.550); ghostSkeleton.setLeftFootJoint(-.325, -.927, 1.550); ghostSkeleton.setRightHandJoint(.25, .1, 2.0); ghostSkeleton.setLeftHandJoint(-.25, .1, 2.0); }