public void SpriteCollisionTest() { Collision target = new Collision(); // TODO: Initialize to an appropriate value PrincessZelda name = null; // TODO: Initialize to an appropriate value PrincessZelda nameExpected = null; // TODO: Initialize to an appropriate value target.SpriteCollision(ref name); Assert.AreEqual(nameExpected, name); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void SpriteCollisionTest1() { Collision target = new Collision(); // TODO: Initialize to an appropriate value Character name = null; // TODO: Initialize to an appropriate value Character nameExpected = null; // TODO: Initialize to an appropriate value SoundEffectInstance song6Inst = null; // TODO: Initialize to an appropriate value SoundEffectInstance song7Inst = null; // TODO: Initialize to an appropriate value target.SpriteCollision(ref name, song6Inst, song7Inst); Assert.AreEqual(nameExpected, name); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void CollisionConstructorTest() { Collision target = new Collision(); Assert.Inconclusive("TODO: Implement code to verify target"); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here //Game starts with the menu state = gamestate.menu; //Game play starts with start map MapState = gamemap.start; previousMapState = MapState; //Player that can move around player = new Character(); //ID number 0 indicate character that is only one exist. player.SpriteID = 0; //ID number 2xx indicate Enemy Enemy1 = new EnemyCharacter(); Enemy1.SpriteID = 201; Dragon1 = new Dragon(); Dragon1.SpriteID = 202; Enemy2 = new EnemyCharacter(); Enemy2.SpriteID = 203; Enemy3 = new EnemyCharacter(); Enemy3.SpriteID = 204; Enemy4 = new EnemyCharacter(); Enemy4.SpriteID = 205; //ID number 1 indicate PrincessZelda Zelda = new PrincessZelda(); Zelda.SpriteID = 1; //Backgrounds menu = new Sprite(); help = new Sprite(); BG0 = new Sprite(); Blood = new Sprite(); Thanks = new Sprite(); Story1 = new Sprite(); Story2 = new Sprite(); //ID 9xx indicate non object sprite menu.SpriteID = 901; //ID 1xx indicate stationary object tree1 = new Sprite(101); tree2 = new Sprite(102); tree3 = new Sprite(103); tree4 = new Sprite(104); tree5 = new Sprite(105); //ID 5xx indicate Key acition abject that cause some action Arrow = new Sprite(501); //Action Handling including Collision Detection and EnemySight Action = new Collision(); base.Initialize(); }