public addObject ( Vector2 Pos, int ID, float Width, float Height ) : void | ||
Pos | Vector2 | |
ID | int | |
Width | float | |
Height | float | |
Résultat | void |
public void addObjectTest() { ActionHandler target = new ActionHandler(); Vector2 Pos = new Vector2(300, 200); int ID = 208; float Height = 30F; float Width = 30F; target.addObject(Pos, ID, Height, Width); Assert.IsTrue(target.getPos(ID) == Pos, "Position fail"); Assert.IsTrue(target.getWidth(ID) == Width, "Width fail"); Assert.IsTrue(target.getHeight(ID) == Height, "Height fail "); }
public void VisibilityTest1() { ActionHandler target = new ActionHandler(); //Object Assignment target.addObject(new Vector2(300, 250), 0, 30, 30); target.addObject(new Vector2(100, 100), 101, 90, 90); target.addObject(new Vector2(0, 0), 102, 90, 90); target.addObject(new Vector2(400, 240), 103, 90, 90); //Enemy Position is changed target.addObject(new Vector2(600, 250), 201, 35, 35); int ID1 = 201; //Enemy int ID2 = 0; //Character //Vector2(-999, -999) is returned when enemy didn't find Vector2 expected = new Vector2(-999, -999); Vector2 actual; actual = target.Visibility(ID1, ID2); Assert.AreEqual(expected, actual); //true }