public void LoadContent() { textureGame = UTILITIES.CreateBorderedTexture2D(Color.White, 5, Color.Black, 1450, 1950); textureScore = UTILITIES.CreateBorderedTexture2D(Color.White, 5, Color.Black, 525, 1900); playGrid.LoadContent(); }
public void LoadContent() { texture = UTILITIES.CreateBorderedTexture2D(Color.White, _padding, Color.Black, this.Dimensions.Width, this.Dimensions.Height); GLOBALS.Textures.RedSquareTexture = UTILITIES.CreateBorderedTexture2D(Color.Gray, _padding, Color.Red, _squareWidthHeight, _squareWidthHeight); GLOBALS.Textures.OrangeSquareTexture = UTILITIES.CreateBorderedTexture2D(Color.Gray, _padding, Color.Orange, _squareWidthHeight, _squareWidthHeight); GLOBALS.Textures.YellowSquareTexture = UTILITIES.CreateBorderedTexture2D(Color.Gray, _padding, Color.Yellow, _squareWidthHeight, _squareWidthHeight); GLOBALS.Textures.GreenSquareTexture = UTILITIES.CreateBorderedTexture2D(Color.Gray, _padding, Color.Green, _squareWidthHeight, _squareWidthHeight); GLOBALS.Textures.PurpleSquareTexture = UTILITIES.CreateBorderedTexture2D(Color.Gray, _padding, Color.Purple, _squareWidthHeight, _squareWidthHeight); GLOBALS.Textures.PinkSquareTexture = UTILITIES.CreateBorderedTexture2D(Color.Gray, _padding, Color.Pink, _squareWidthHeight, _squareWidthHeight); GLOBALS.Textures.BlueSquareTexture = UTILITIES.CreateBorderedTexture2D(Color.Gray, _padding, Color.Blue, _squareWidthHeight, _squareWidthHeight); }