Exemple #1
0
        public void add(card newCard)
        {
            string valToAdd = newCard.getValue();

            cards.Add(newCard);
            if (valToAdd.All(char.IsDigit))
            {
                value += Int32.Parse(valToAdd);
            }
            else if ((valToAdd.Equals("Q")) || (valToAdd.Equals("K")) || (valToAdd.Equals("J")))
            {
                value += 10;
            }
            else if (valToAdd.Equals("A"))
            {
                if (value + 11 <= 21)
                {
                    value          += 11;
                    newCard.aceHigh = true;
                }
                else
                {
                    value          += 1;
                    newCard.aceHigh = false;
                }
            }
            if (value > 21)
            {
                recomputeValue();
            }
        }
Exemple #2
0
        public void populate()
        {
            cards[0]  = new card("2", "C");
            cards[1]  = new card("2", "D");
            cards[2]  = new card("2", "H");
            cards[3]  = new card("2", "S");
            cards[4]  = new card("3", "C");
            cards[5]  = new card("3", "D");
            cards[6]  = new card("3", "H");
            cards[7]  = new card("3", "S");
            cards[8]  = new card("4", "C");
            cards[9]  = new card("4", "D");
            cards[10] = new card("4", "H");
            cards[11] = new card("4", "S");
            cards[12] = new card("5", "C");
            cards[13] = new card("5", "D");
            cards[14] = new card("5", "H");
            cards[15] = new card("5", "S");
            cards[16] = new card("6", "C");
            cards[17] = new card("6", "D");
            cards[18] = new card("6", "H");
            cards[19] = new card("6", "S");
            cards[20] = new card("7", "C");
            cards[21] = new card("7", "D");
            cards[22] = new card("7", "H");
            cards[23] = new card("7", "S");
            cards[24] = new card("8", "C");
            cards[25] = new card("8", "D");
            cards[26] = new card("8", "H");
            cards[27] = new card("8", "S");
            cards[28] = new card("9", "C");
            cards[29] = new card("9", "D");
            cards[30] = new card("9", "H");
            cards[31] = new card("9", "S");
            cards[32] = new card("J", "C");
            cards[33] = new card("J", "D");
            cards[34] = new card("J", "H");
            cards[35] = new card("J", "S");
            cards[36] = new card("Q", "C");
            cards[37] = new card("Q", "D");
            cards[38] = new card("Q", "H");
            cards[39] = new card("Q", "S");
            cards[40] = new card("K", "C");
            cards[41] = new card("K", "D");
            cards[42] = new card("K", "H");
            cards[43] = new card("K", "S");
            cards[44] = new card("10", "C");
            cards[45] = new card("10", "D");
            cards[46] = new card("10", "H");
            cards[47] = new card("10", "S");
            cards[48] = new card("A", "C");
            cards[49] = new card("A", "D");
            cards[50] = new card("A", "H");
            cards[51] = new card("A", "S");

            currentIndex = 0;
        }
Exemple #3
0
        //the same as the previous one but for the computer and not the player
        private void lose()
        {
            card temp = ai.list[0];

            ai.list.RemoveAt(0);
            ai.list.Add(temp);
            ai.list.Add(player.list[0]);
            player.list.RemoveAt(0);
            update_values();
        }
Exemple #4
0
        //posiible outcomes
        #region out_comes
        //give the players the computers card and adds it to the back with the players first card
        private void win()
        {
            card temp = player.list[0];

            player.list.RemoveAt(0);
            player.list.Add(temp);
            player.list.Add(ai.list[0]);
            ai.list.RemoveAt(0);
            update_values();
        }
Exemple #5
0
        // each players card gets returned to the back of the list
        private void draw()
        {
            card temp = ai.list[0];

            ai.list.RemoveAt(0);
            ai.list.Add(temp);
            temp = player.list[0];
            player.list.RemoveAt(0);
            player.list.Add(temp);
            update_values();
        }
Exemple #6
0
        public void shuffle()
        {
            Random rnd = new Random();

            for (int i = 0; i < 52; i++)
            {
                int  randCard = rnd.Next(52);
                card temp     = cards[i];
                cards[i]        = cards[randCard];
                cards[randCard] = temp;
            }
            currentIndex = 0;
        }
Exemple #7
0
        private List <card> create_deck()
        {
            List <card> card_list = new List <card>();

            //read in the card data
            string[] details = File.ReadAllText(resources.location + "\\Content\\card_list.txt").Split(' ');
            //create all of the cards
            for (int i = 0; i < details.Length / 6; i++)
            {
                card new_card = new card();
                new_card.name        = details[i * 6];
                new_card.smite       = Convert.ToInt32(details[i * 6 + 1]);
                new_card.defence     = Convert.ToInt32(details[i * 6 + 2]);
                new_card.followers   = Convert.ToInt32(details[i * 6 + 3]);
                new_card.cruelty     = Convert.ToInt32(details[i * 6 + 4]);
                new_card.forgiveness = Convert.ToInt32(details[i * 6 + 5]);
                card_list.Add(new_card);
            }
            return(card_list);
        }
Exemple #8
0
        //choose what category to use depending on the difficulty
        public int choose_type(card temp_card)
        {
            //on easy a random category is chosen
            if (resources.difficulty == 0)
            {
                temp = rnd.Next(1, 6);
                return(temp);
            }
            //on hard the highest value is chosen
            if (resources.difficulty == 1)
            {
                if ((temp_card.smite > temp_card.defence) && (temp_card.smite > temp_card.followers) && (temp_card.smite > temp_card.cruelty) && (temp_card.smite > temp_card.forgiveness))
                {
                    big1 = 1;
                }
                else if ((temp_card.defence > temp_card.smite) && (temp_card.defence > temp_card.followers) && (temp_card.defence > temp_card.cruelty) && (temp_card.defence > temp_card.forgiveness))
                {
                    big1 = 2;
                }
                else if ((temp_card.followers > temp_card.smite) && (temp_card.followers > temp_card.defence) && (temp_card.followers > temp_card.cruelty) && (temp_card.followers > temp_card.forgiveness))
                {
                    big1 = 3;
                }
                else if ((temp_card.cruelty > temp_card.smite) && (temp_card.cruelty > temp_card.defence) && (temp_card.cruelty > temp_card.followers) && (temp_card.cruelty > temp_card.forgiveness))
                {
                    big1 = 4;
                }
                else if ((temp_card.forgiveness > temp_card.smite) && (temp_card.forgiveness > temp_card.defence) && (temp_card.forgiveness > temp_card.followers) && (temp_card.forgiveness > temp_card.cruelty))
                {
                    big1 = 5;
                }
                else
                {
                    big1 = 1;
                }

                return(big1);
            }
            return(0);
        }