Exemple #1
0
			}
		}

		public void add(State state) {
			count++;
			ChildrenQueue child = new ChildrenQueue(state);
			if (current != null) {
				current.children.Add(child);
			}
			//add node into correct level
			levels[state.route.Count - 1].Add(child);
			if (count > max) {
				max = count;
			}
		}

Exemple #2
0

		public State deleteMin() {
			count--;
			//find leaf node
			if (current != null && current.children.Count > 0) {
				//find smallest path
				int minIndex = 0;
				for (int i = 0; i < current.children.Count; i++) {
					if (current.children[i].state.bssfCost < current.children[minIndex].state.bssfCost) {
						minIndex = i;
					}
				}
				//reset the currentNode
				ChildrenQueue child = current.children[minIndex];
				current.children.RemoveAt(minIndex);
				levels[child.state.route.Count - 1].Remove(child);
				current = child;
			}
			else {
				List<ChildrenQueue> highestLevel = null;
				for (int i = 0; i < levels.Length; i++) {
					if (levels[i].Count != 0) {
						highestLevel = levels[i];
						break;
					}
				}
				int minIndex = 0;
				for (int i = 0; i < highestLevel.Count; i++) {
					if (highestLevel[i].state.bssfCost < highestLevel[minIndex].state.bssfCost) {
						minIndex = i;
					}
				}
				current = highestLevel[minIndex];
				highestLevel.Remove(current);
			}
			return current.state;
		}