public bool AmIInCheck() { if ((Calculator.AllPseudoPossibleEnemy(this) & this.BoardBefore.AllBitboards[this.turn]["King"]) != 0) { return(true); } return(false); }
public bool AmIInCheck() { if ((Calculator.AllPseudoPossibleEnemy(this) & this.BoardBefore.AllBitboards[this.turn]["King"]) != 0) { return(true); } return(false); }