public HourUC() { InitializeComponent(); UC1 = new ItemUC(Properties.Resources.gamehandle, "10000đ Giờ chơi", 10000, 0); UC2 = new ItemUC(Properties.Resources.gamehandle, "20000đ Giờ chơi", 20000, 0); UC3 = new ItemUC(Properties.Resources.gamehandle, "50000đ Giờ chơi", 50000, 0); UC4 = new ItemUC(Properties.Resources.gamehandle, "100000đ Giờ chơi", 100000, 0); hourList = new List <ItemUC>(); hourList.Add(UC1); hourList.Add(UC2); hourList.Add(UC3); hourList.Add(UC4); int k = 0; for (int i = 0; i < (hourList.Count / 2); i++) { for (int j = 0; j < 2; j++) { hourList[k].Location = new Point(75 + j * 350, i * 350); k++; } } foreach (ItemUC uc in hourList) { this.Controls.Add(uc); } }
public DrinkUC() { InitializeComponent(); UC1 = new ItemUC(Properties.Resources._7up, "7up", 12000, 0); UC2 = new ItemUC(Properties.Resources.aquafina, "Aquafina", 8000, 0); UC3 = new ItemUC(Properties.Resources.coca, "Cocacola", 12000, 0); UC4 = new ItemUC(Properties.Resources.monster, "Monster", 30000, 0); UC5 = new ItemUC(Properties.Resources.sting, "Sting", 10000, 0); UC6 = new ItemUC(Properties.Resources.trà_đá, "Trà đá", 10000, 0); drinkList = new List <ItemUC>(); drinkList.Add(UC1); drinkList.Add(UC2); drinkList.Add(UC3); drinkList.Add(UC4); drinkList.Add(UC5); drinkList.Add(UC6); int k = 0; for (int i = 0; i < (drinkList.Count / 2); i++) { for (int j = 0; j < 2; j++) { drinkList[k].Location = new Point(75 + j * 350, i * 350); k++; } } foreach (ItemUC uc in drinkList) { this.Controls.Add(uc); } }
public FoodUC() { InitializeComponent(); UC1 = new ItemUC(Properties.Resources.com_rang_thap_cam, "Cơm rang thập cẩm", 30000, 0); UC2 = new ItemUC(Properties.Resources.cach_lam_com_rang_dua_bo_1, "Cơm rang dưa bò", 35000, 0); UC3 = new ItemUC(Properties.Resources.bánh_mì_trứng, "Bánh mì trứng", 10000, 0); UC4 = new ItemUC(Properties.Resources.bánh_mì_xúc_xích, "Bánh mì xúc xích", 15000, 0); UC5 = new ItemUC(Properties.Resources.mì_tôm_trứng, "Mì tôm trứng", 10000, 0); UC6 = new ItemUC(Properties.Resources.thêm_trứng, "Thêm trứng", 5000, 0); foodList = new List <ItemUC>(); foodList.Add(UC1); foodList.Add(UC2); foodList.Add(UC3); foodList.Add(UC4); foodList.Add(UC5); foodList.Add(UC6); int k = 0; for (int i = 0; i < (foodList.Count / 2); i++) { for (int j = 0; j < 2; j++) { foodList[k].Location = new Point(75 + j * 350, i * 350); k++; } } foreach (ItemUC uc in foodList) { this.Controls.Add(uc); } }