private void Draw_Tank(Tank otherTank) { otherTank.Draw(this); }
public void Execute(object _currentData) { string s = _currentData as string; int[] b = s.Split(';').Select(int.Parse).ToArray(); if (b[0] == 7) { networker.Send("8;" + _player[0].x[0].ToString() + ";" + _player[0].y[0].ToString() + ";" + _player[0].Tank_Current_Status.ToString() + ";" + _player.IndexOf(_player[0])); } if (b[1] == 0) { if (b[0] == 0) { _player[b[2]] = tank; if (b[2] != 2) { _player[2] = null; } } if (b[0] == 6) { Tank otherTank = new Tank(); Draw_Tank(otherTank); foreach (Tank item in _player) { if (item == null) { _player[_player.IndexOf(item)] = otherTank; return; } } } if (b[0] == 1) { _player[0].Go_Up(this, map); } if (b[0] == 2) { _player[0].Go_Down(this, map); } if (b[0] == 3) { _player[0].Go_Left(this, map); } if (b[0] == 4) { _player[0].Go_Right(this, map); } if (b[0] == 5) { this.Invoke((MethodInvoker) delegate { _player[0].Shot(this); Bullet bull = new Bullet(_player[0], this); bull.X_Map(map); map.Wall_damged(bull); bull.fly(this); }); } } if (b[1] == 1) { if (b[0] == 0) { _player[b[2]] = tank; _player[2] = null; } if (b[0] == 6) { Tank otherTank = new Tank(); Draw_Tank(otherTank); foreach (Tank item in _player) { if (item == null) { _player.Add(otherTank); return; } } } if (b[0] == 1) { _player[1].Go_Up(this, map); } if (b[0] == 2) { _player[1].Go_Down(this, map); } if (b[0] == 3) { _player[1].Go_Left(this, map); } if (b[0] == 4) { _player[1].Go_Right(this, map); } if (b[0] == 5) { this.Invoke((MethodInvoker) delegate { _player[1].Shot(this); Bullet bull = new Bullet(_player[1], this); bull.X_Map(map); map.Wall_damged(bull); bull.fly(this); }); } if (b[0] == 8) { _player[0] = new Tank(); _player[0].x[0] = b[2]; _player[0].y[0] = b[3]; if (b[4] == 1) { _player[0].Tank_Current_Status = 1; _player[0].x[1] = b[2] - 1; _player[0].y[1] = b[3] + 1; _player[0].x[2] = b[2]; _player[0].y[2] = b[3] + 1; _player[0].x[3] = b[2] + 1; _player[0].y[3] = b[3] + 1; _player[0].x[4] = b[2] - 1; _player[0].y[4] = b[3] + 2; _player[0].x[5] = b[2] + 1; _player[0].y[5] = b[3] + 2; } if (b[4] == 2) { _player[0].Tank_Current_Status = 2; _player[0].x[1] = b[2] + 1; _player[0].y[1] = b[3] - 1; _player[0].x[2] = b[2]; _player[0].y[2] = b[3] - 1; _player[0].x[3] = b[2] - 1; _player[0].y[3] = b[3] - 1; _player[0].x[4] = b[2] + 1; _player[0].y[4] = b[3] - 2; _player[0].x[5] = b[2] - 1; _player[0].y[5] = b[3] - 2; } if (b[4] == 3) { _player[0].Tank_Current_Status = 3; _player[0].x[1] = b[2] + 1; _player[0].y[1] = b[3] + 1; _player[0].x[2] = b[2] + 1; _player[0].y[2] = b[3]; _player[0].x[3] = b[2] + 1; _player[0].y[3] = b[3] - 1; _player[0].x[4] = b[2] + 2; _player[0].y[4] = b[3] + 1; _player[0].x[5] = b[2] + 2; _player[0].y[5] = b[3] - 1; } if (b[4] == 4) { _player[0].Tank_Current_Status = 4; _player[0].x[1] = b[2] - 1; _player[0].y[1] = b[3] - 1; _player[0].x[2] = b[2] - 1; _player[0].y[2] = b[3]; _player[0].x[3] = b[2] - 1; _player[0].y[3] = b[3] + 1; _player[0].x[4] = b[2] - 2; _player[0].y[4] = b[3] - 1; _player[0].x[5] = b[2] - 2; _player[0].y[5] = b[3] + 1; } Draw_Tank(_player[0]); } } }