//set new roll public void SetRoll(Roll r) { roll = r; rollDisplayTextBox.Text = "Roll: " + roll.ToString(); saveButton.Enabled = true; }
public Weapon(string nm, List <Roll> bonus, string prop, bool fin, bool prof, Roll damage) { bonusRolls = new List <Roll>(); name = nm; bonusRolls = bonus; properties = prop; finesse = fin; profiient = prof; damageRoll = damage; }