Exemple #1
0
        private async void Form1_Load(object sender, EventArgs e)
        {
            Players = await GameFacade.GetAllPlayersFromDatabase();

            Connect();
            Players = await GameFacade.GetAllPlayersFromDatabase();

            timer1.Tick += timer1_Tick;
            timer1.Start();
            timer1.Interval = 100;

            // Composite ----------------------------------------------
            var salmas   = new Helmet();
            var sautuvas = new Pistol();

            bazuka.Inventory.Add(sautuvas);
            bazuka.Inventory.Add(salmas);
            bazuka.Inventory.Add(bazuka);
            int i = 0;

            foreach (var t in bazuka.Inventory)
            {
                textBox1.AppendText(t.SayHello() + Environment.NewLine);
                wpns[i++] = t.SayHello();
            }

            // ---------------------------------------------------------
        }
Exemple #2
0
 public Enemy(int HP, Vector location, int width, int height, Bitmap sprite,
              Dictionary <string, Bitmap[]> animation, Dictionary <string, Bitmap[]> animationV, Bitmap spriteV, Block[,] map) : base(HP, location, width, height, sprite, animation, animationV, spriteV)
 {
     timer.Interval = 1000;
     timer.Start();
     CurrentGun = new Pistol(Properties.Resources.gun, this);
     Map        = map;
 }
Exemple #3
0
        public float angle; // ПОФИКСИТЬ УДАЛЕНИЕ ПУЛЬ!!!!!!!!
        public Bullet(Entity entity)
        {
            isDead   = false;
            location = entity.Location;
            gun      = entity.CurrentGun;
            var xVel = Math.Cos(gun.angle) * 6 * kostil;
            var yVel = Math.Sin(gun.angle) * 6 * kostil;

            velocity = new Vector((int)xVel, (int)yVel);
            owner    = entity;
        }