private void InvalidateDown(MovePlayer pl) { Invalidate(new Rectangle(pl.LEFT, pl.TOP - 25, 25, 50)); Map.SetItem(pl.TOP / 25 - 1, pl.LEFT / 25, ItemName.Null); Map.SetItem(pl); }
private void InvalidateRight(MovePlayer pl) { Invalidate(new Rectangle(pl.LEFT - 25, pl.TOP, 50, 25)); Map.SetItem(pl.TOP / 25, pl.LEFT / 25 - 1, ItemName.Null); Map.SetItem(pl); }