protected void AddCreator(CreatorManage pCreator) { if (!this.Disposed) { lock (this.arrCreators) { this.arrCreators.Add(pCreator); } } }
public CreatorManage[] GetSocketCreators() { CreatorManage[] pCreatorItems = null; if (!this.Disposed) { lock (this.arrCreators) { pCreatorItems = new CreatorManage[this.arrCreators.Count]; this.arrCreators.CopyTo(pCreatorItems, 0); } } return(pCreatorItems); }
protected void RemoveCreator(CreatorManage pCreator) { if (!this.Disposed) { lock (this.arrCreators) { this.arrCreators.Remove(pCreator); if (this.arrCreators.Count <= 0) { pCreatorsResetEvent.Set(); } } } }
/// <summary> /// 构造函数 /// </summary> /// <param name="pSocket">Socket类</param> /// <param name="pManagement">Socket管理类</param> /// <param name="eEncryptType">加密方式</param> /// <param name="eCompressionType">压缩方式</param> public ConnectionManage(Socket pSocket, CreatorManage pCreator, ServiceManage pService) { //赋值 this._pSocket = pSocket; this._pCreator = pCreator; this._pService = pService; //初始化变量 //--连接状态 this.bConnectActive = false; this.pConnectActive = new object(); //--接收状态 this.iReciveCount = 0; this.bReciveState = true; this.pReciveLock = new object(); //--发送状态 this.bSendState = false; this.pSendItems = new Queue <SocketBuffer>(); //创建会话ID this.strSession = Guid.NewGuid().ToString().ToUpper().Replace("-", ""); //用户活动时间 this.pActiveTime = DateTime.Now; }
internal ClientConnect(Socket pSocket, CreatorManage pCreator, ServiceManage pService) : base(pSocket, pCreator, pService) { }