public KinectInterop.SensorData OpenDefaultSensor(KinectInterop.FrameSource dwFlags, float sensorAngle, bool bUseMultiSource) { KinectInterop.SensorData sensorData = new KinectInterop.SensorData(); sensorFlags = dwFlags; kinectSensor = KinectSensor.GetDefault(); if(kinectSensor == null) return null; coordMapper = kinectSensor.CoordinateMapper; this.bodyCount = kinectSensor.BodyFrameSource.BodyCount; sensorData.bodyCount = this.bodyCount; sensorData.jointCount = 25; sensorData.depthCameraFOV = 60f; sensorData.colorCameraFOV = 53.8f; sensorData.depthCameraOffset = -0.05f; sensorData.faceOverlayOffset = -0.04f; if((dwFlags & KinectInterop.FrameSource.TypeBody) != 0) { if(!bUseMultiSource) bodyFrameReader = kinectSensor.BodyFrameSource.OpenReader(); bodyData = new Body[sensorData.bodyCount]; } var frameDesc = kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba); sensorData.colorImageWidth = frameDesc.Width; sensorData.colorImageHeight = frameDesc.Height; if((dwFlags & KinectInterop.FrameSource.TypeColor) != 0) { if(!bUseMultiSource) colorFrameReader = kinectSensor.ColorFrameSource.OpenReader(); sensorData.colorImage = new byte[frameDesc.BytesPerPixel * frameDesc.LengthInPixels]; } sensorData.depthImageWidth = kinectSensor.DepthFrameSource.FrameDescription.Width; sensorData.depthImageHeight = kinectSensor.DepthFrameSource.FrameDescription.Height; if((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0) { if(!bUseMultiSource) depthFrameReader = kinectSensor.DepthFrameSource.OpenReader(); sensorData.depthImage = new ushort[kinectSensor.DepthFrameSource.FrameDescription.LengthInPixels]; } if((dwFlags & KinectInterop.FrameSource.TypeBodyIndex) != 0) { if(!bUseMultiSource) bodyIndexFrameReader = kinectSensor.BodyIndexFrameSource.OpenReader(); sensorData.bodyIndexImage = new byte[kinectSensor.BodyIndexFrameSource.FrameDescription.LengthInPixels]; } if((dwFlags & KinectInterop.FrameSource.TypeInfrared) != 0) { if(!bUseMultiSource) infraredFrameReader = kinectSensor.InfraredFrameSource.OpenReader(); sensorData.infraredImage = new ushort[kinectSensor.InfraredFrameSource.FrameDescription.LengthInPixels]; } //if(!kinectSensor.IsOpen) { //Debug.Log("Opening sensor, available: " + kinectSensor.IsAvailable); kinectSensor.Open(); } float fWaitTime = Time.realtimeSinceStartup + 3f; while(!kinectSensor.IsAvailable && Time.realtimeSinceStartup < fWaitTime) { // wait for sensor to open } Debug.Log("K2-sensor " + (kinectSensor.IsOpen ? "opened" : "closed") + ", available: " + kinectSensor.IsAvailable); if(bUseMultiSource && dwFlags != KinectInterop.FrameSource.TypeNone && kinectSensor.IsOpen) { multiSourceFrameReader = kinectSensor.OpenMultiSourceFrameReader((FrameSourceTypes)((int)dwFlags & 0x3F)); } return sensorData; }
void Start() { _Sensor = Windows.Kinect.KinectSensor.GetDefault(); if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { _Sensor.Open(); } isActive = true; // Floor _Reader.FrameArrived += (object sender, BodyFrameArrivedEventArgs e) => { using(var frame = e.FrameReference.AcquireFrame()) { this.currentTime = frame.RelativeTime; this.currentFloor = frame.FloorClipPlane; } }; } }
// Use this for initialization void Start() { _bones = new GameObject[7] { Head, HandLeft, HandRight, KneeLeft, KneeRight, ShoulderLeft, ShoulderRight }; _Sensor = Kinect2.KinectSensor.GetDefault(); if (_Sensor != null) { if (!_Sensor.IsOpen) { if (bDebugLog) { Debug.Log("[Kinect2] KinectSensor Open"); } _Sensor.Open(); // ボディリーダーを開く _Reader = _Sensor.BodyFrameSource.OpenReader(); _Reader.FrameArrived += BodyFrameReader_FrameArrived; } } //gimmick = GameObject.Find("ita"); flag = false; }
// Use this for initialization void Start () { print("START"); /*Get Kinect Sensor and start reading data*/ //Get Default Kinect Sensor sensor = null; sensor = KinectSensor.GetDefault(); if( sensor != null ) { //We have a sensor connected print("SENSOR CONNECTED"); //Open the connection/Start reading the data reader = sensor.BodyFrameSource.OpenReader(); if( !sensor.IsOpen ) { sensor.Open(); } } else { print("NO KINECT CONNECTED"); } print(sensor); }
// Use this for initialization void Start() { // set up kinect connection sensor = KinectSensor.GetDefault(); if (sensor != null) { bodyReader = sensor.BodyFrameSource.OpenReader(); // faceFrameSources = new FaceFrameSource[bodyCount]; // faceFrameReaders = new FaceFrameReader[bodyCount]; // // for(int i = 0; i < bodyCount; ++i) // { // faceFrameSources[i] = FaceFrameSource.Create(sensor, 0, FaceFrameFeatures.LookingAway); // faceFrameReaders[i] = faceFrameSources[i].OpenReader(); // } // // faceFrameResults = new FaceFrameResult[bodyCount]; if (!sensor.IsOpen) sensor.Open (); } else Debug.Log ("No Kinect Sensor found. Check connections / power"); }
void Start () { _Sensor = KinectSensor.GetDefault(); if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) _Sensor.Open(); } }
public void CloseSensor(KinectInterop.SensorData sensorData) { if(coordMapper != null) { coordMapper = null; } if(bodyFrameReader != null) { bodyFrameReader.Dispose(); bodyFrameReader = null; } if(bodyIndexFrameReader != null) { bodyIndexFrameReader.Dispose(); bodyIndexFrameReader = null; } if(colorFrameReader != null) { colorFrameReader.Dispose(); colorFrameReader = null; } if(depthFrameReader != null) { depthFrameReader.Dispose(); depthFrameReader = null; } if(infraredFrameReader != null) { infraredFrameReader.Dispose(); infraredFrameReader = null; } if(multiSourceFrameReader != null) { multiSourceFrameReader.Dispose(); multiSourceFrameReader = null; } if(kinectSensor != null) { if (kinectSensor.IsOpen) { kinectSensor.Close(); } kinectSensor = null; } }
// Use this for initialization void Start() { Sensor = KinectSensor.GetDefault(); if (Sensor != null) { Reader = Sensor.BodyFrameSource.OpenReader (); if (!Sensor.IsOpen) { Sensor.Open (); } } }
void OnApplicationQuit() { if (_Reader != null){ _Reader.Dispose(); _Reader = null; } if (_Sensor != null) { if (_Sensor.IsOpen) _Sensor.Close(); _Sensor = null; } }
void Start() { _Sensor = Windows.Kinect.KinectSensor.GetDefault(); if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { _Sensor.Open(); } } }
void Start() { _sensor = Kinect.KinectSensor.GetDefault(); if (_sensor != null) { _reader = _sensor.BodyFrameSource.OpenReader(); if (!_sensor.IsOpen) { _sensor.Open(); } } }
void Start() { _sensor = Kinect.KinectSensor.GetDefault(); bodies = new Dictionary <ulong, GameObject>(); trackedID = new List <string>(); if (_sensor != null) { _reader = _sensor.BodyFrameSource.OpenReader(); if (!_sensor.IsOpen) { _sensor.Open(); } } }
// Called when the application closes void OnApplicationQuit() { if (Reader != null) { Reader.Dispose(); Reader = null; } if (Sensor != null) { if (Sensor.IsOpen) { Sensor.Close(); } Sensor = null; } }
void Start() { _Sensor = KinectSensor.GetDefault(); if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { _Sensor.Open(); coordinateMapper=_Sensor.CoordinateMapper; } } }
void Start() { Debug.Log ("got to bodysourcemanager"); GestureManager = this.GetComponent<CustomGestureManager> (); _Sensor = KinectSensor.GetDefault(); if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { _Sensor.Open(); } } }
void OnApplicationQuit() { if (_Reader != null) { _Reader.Dispose(); _Reader = null; } if (_Sensor != null) { if (_Sensor.IsOpen) { _Sensor.Close(); } _Sensor = null; } }
void Start() { _Sensor = KinectSensor.GetDefault(); if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { _Sensor.Open(); GameObject GameControllerObject = GameObject.Find("GameController"); GameControllerObject.GetComponent<GameController>().kinectActive = true; } } }
//开启kinect. void Start() { //实例化KinectSensor类. _Sensor = KinectSensor.GetDefault(); if (_Sensor != null) { //通过资源池,打开输出流. _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { //开启kinect. _Sensor.Open(); } } }
void Start() { /*_plane = GameObject.CreatePrimitive(PrimitiveType.Plane); _plane.transform.position = new Vector3 (0, 0, 0); */ _Sensor = KinectSensor.GetDefault(); /*Vector3 _CurrentVector = new Vector3 (0, 1, 0); */ if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { _Sensor.Open(); } } }
// Use this for initialization void Start () { _Sensor = KinectSensor.GetDefault(); if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { _Sensor.Open(); } if(_Sensor.IsAvailable) kinectEnabled = true; gestureDetectorList = new List<GestureDetector>(); } }
private void OnApplicationQuit() { if (Reader != null) { Reader.Dispose(); Reader = null; } if (Sensor != null) { if (Sensor.IsOpen) { Sensor.Close(); } Sensor = null; } }
void OnApplicationQuit() { if (_reader != null) { _reader.Dispose(); _reader = null; } if (_sensor != null) { if (_sensor.IsOpen) { _sensor.Close(); } _sensor = null; } }
// shut the kinect down void OnApplicationQuit() { if (bodyReader != null) { bodyReader.Dispose(); bodyReader = null; } if (sensor != null) { if (sensor.IsOpen) { sensor.Close(); } sensor = null; } }
void OnApplicationQuit() { Util.Log("Cleaning up Kinect..."); if (_Reader != null) { _Reader.Dispose(); _Reader = null; } if (_Sensor != null) { if (_Sensor.IsOpen) { _Sensor.Close(); } _Sensor = null; } }
// Use this for initialization void Start() { turnScript = Player.GetComponent<Turning>(); // get the sensor object this.kinectSensor = KinectSensor.GetDefault(); if (this.kinectSensor != null) { this.bodyCount = this.kinectSensor.BodyFrameSource.BodyCount; // color reader this.colorFrameReader = this.kinectSensor.ColorFrameSource.OpenReader(); // create buffer from RGBA frame description var desc = this.kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba); // body data this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); // body frame to use this.bodies = new Body[this.bodyCount]; // initialize the gesture detection objects for our gestures this.gestureDetectorList = new List<GestureDetector>(); for (int bodyIndex = 0; bodyIndex < this.bodyCount; bodyIndex++) { //PUT UPDATED UI STUFF HERE FOR NO GESTURE GestureTextGameObject.text = "none"; //this.bodyText[bodyIndex] = "none"; this.gestureDetectorList.Add(new GestureDetector(this.kinectSensor)); } // start getting data from runtime this.kinectSensor.Open(); } else { //kinect sensor not connected } }
protected virtual void Start() { try { Sensor = Kinect.KinectSensor.GetDefault(); if (Sensor != null) { Reader = Sensor.BodyFrameSource.OpenReader(); if (!Sensor.IsOpen) { Sensor.Open(); } } } catch { Debug.Log("Error: No Kinect found."); } }
protected virtual void Start() { try { Sensor = Kinect.KinectSensor.GetDefault(); if (Sensor != null) { Reader = Sensor.BodyFrameSource.OpenReader(); if (!Sensor.IsOpen) { Sensor.Open(); } } } catch { Debug.Log("Error: No Kinect found."); } }
//Methof to initialise your kinect void InitKinect() { _getsureBasePath = Path.Combine(Application.streamingAssetsPath, "GestureDB/JumpDB.gbd"); _dbGestures = VisualGestureBuilderDatabase.Create(_getsureBasePath); _bodies = new Windows.Kinect.Body[6]; _kinect = Windows.Kinect.KinectSensor.GetDefault(); _kinect.Open(); _gestureFrameSource = VisualGestureBuilderFrameSource.Create(_kinect, 0); //for each gesture in trained database of custom gestures - add them to kinect frame source foreach (Gesture gest in _dbGestures.AvailableGestures) { _gestureFrameSource.AddGesture(gest); if (gest.Name == "Jump") { _jump = gest; } else if (gest.Name == "Lean_Left") { _moveLeft = gest; } else if (gest.Name == "Lean_Right") { _moveRight = gest; } else if (gest.Name == "Swing") { _swing = gest; } } _bodyFrameSource = _kinect.BodyFrameSource; _bodyFrameReader = _bodyFrameSource.OpenReader(); _bodyFrameReader.FrameArrived += _bodyFrameReader_FrameArrived; _gestureFrameReader = _gestureFrameSource.OpenReader(); _gestureFrameReader.IsPaused = true; _gestureFrameReader.FrameArrived += _gestureFrameReader_FrameArrived; }
private void Start() { // Setup the Kinect Sensor KinectSensor = KinectSensor.GetDefault(); if (KinectSensor != null) { Debug.Log("Got Sensor!"); KinectSensor.Open(); Debug.Log("Opened sensor"); Reader = KinectSensor.BodyFrameSource.OpenReader(); Debug.Log("Opened Frame Reader"); if (!KinectSensor.IsOpen) { Debug.Log("Opening Sensor (again...)"); KinectSensor.Open(); } // Create enough storage for however many the Kinect can track Bodies = new Body[KinectSensor.BodyFrameSource.BodyCount]; } Animate = true; }
// void OnGUI() // { // GUI.skin.box.fontSize = 11; // const int NumColumns = 2; // for (int i = 0; i < this.bodyCount; i++) // { // GUI.contentColor = this.bodyColors[i]; // GUI.Box(new Rect(10 + ((i % NumColumns) * 145), 20 + ((i / NumColumns) * 145), 140, 140), this.bodyText[i]); // } // } void OnApplicationQuit() { if (this.colorFrameReader != null) { this.colorFrameReader.Dispose(); this.colorFrameReader = null; } if (this.bodyFrameReader != null) { this.bodyFrameReader.Dispose(); this.bodyFrameReader = null; } if (this.kinectSensor != null) { if (this.kinectSensor.IsOpen) { this.kinectSensor.Close(); } this.kinectSensor = null; } }
public KinectInterop.SensorData OpenDefaultSensor(KinectInterop.FrameSource dwFlags, float sensorAngle, bool bUseMultiSource) { KinectInterop.SensorData sensorData = new KinectInterop.SensorData(); //sensorFlags = dwFlags; kinectSensor = KinectSensor.GetDefault(); if(kinectSensor == null) return null; coordMapper = kinectSensor.CoordinateMapper; this.bodyCount = kinectSensor.BodyFrameSource.BodyCount; sensorData.bodyCount = this.bodyCount; sensorData.jointCount = 25; sensorData.depthCameraFOV = 60f; sensorData.colorCameraFOV = 53.8f; sensorData.depthCameraOffset = -0.03f; if((dwFlags & KinectInterop.FrameSource.TypeBody) != 0) { if(!bUseMultiSource) bodyFrameReader = kinectSensor.BodyFrameSource.OpenReader(); bodyData = new Body[sensorData.bodyCount]; } var frameDesc = kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba); sensorData.colorImageWidth = frameDesc.Width; sensorData.colorImageHeight = frameDesc.Height; if((dwFlags & KinectInterop.FrameSource.TypeColor) != 0) { if(!bUseMultiSource) colorFrameReader = kinectSensor.ColorFrameSource.OpenReader(); sensorData.colorImage = new byte[frameDesc.BytesPerPixel * frameDesc.LengthInPixels]; } sensorData.depthImageWidth = kinectSensor.DepthFrameSource.FrameDescription.Width; sensorData.depthImageHeight = kinectSensor.DepthFrameSource.FrameDescription.Height; if((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0) { if(!bUseMultiSource) depthFrameReader = kinectSensor.DepthFrameSource.OpenReader(); sensorData.depthImage = new ushort[kinectSensor.DepthFrameSource.FrameDescription.LengthInPixels]; } if((dwFlags & KinectInterop.FrameSource.TypeBodyIndex) != 0) { if(!bUseMultiSource) bodyIndexFrameReader = kinectSensor.BodyIndexFrameSource.OpenReader(); sensorData.bodyIndexImage = new byte[kinectSensor.BodyIndexFrameSource.FrameDescription.LengthInPixels]; } if((dwFlags & KinectInterop.FrameSource.TypeInfrared) != 0) { if(!bUseMultiSource) infraredFrameReader = kinectSensor.InfraredFrameSource.OpenReader(); sensorData.infraredImage = new ushort[kinectSensor.InfraredFrameSource.FrameDescription.LengthInPixels]; } if(!kinectSensor.IsOpen) { kinectSensor.Open(); } if(bUseMultiSource && dwFlags != KinectInterop.FrameSource.TypeNone && kinectSensor.IsOpen) { multiSourceFrameReader = kinectSensor.OpenMultiSourceFrameReader((FrameSourceTypes)dwFlags); } return sensorData; }
//When we quit the application void OnApplicationQuit() { //If we have a data reader if( reader != null ) { //Dispose of it reader.Dispose(); reader = null; } //If we have a sensor if( sensor != null ) { //If a connection is open, close it if( sensor.IsOpen ) { sensor.Close(); } //Get rid of the reference sensor = null; } }
// Use this for initialization void Start() { AddTag("realtime01"); AddTag("Body_Replay"); lineMat = new Material(Shader.Find("Diffuse")); lineMat.color = Color.yellow; GameObject temp = GameObject.CreatePrimitive(PrimitiveType.Capsule); cylinderMesh = temp.GetComponent <MeshFilter> ().sharedMesh; GameObject.Destroy(temp); radius = 0.03f; sensitive = 1.0f; body_scale = 1.0f; bone_scale = 0.02f; joint_scale = 0.04f; skeletonlist = new GameObject[] { skeleton_spinebased , skeleton_hipleft , skeleton_hipright , skeleton_spinemid , skeleton_kneeleft , skeleton_ankleleft , skeleton_kneeright , skeleton_ankleright , skeleton_spineshoulder , skeleton_neck , skeleton_shoulderleft , skeleton_head , skeleton_shoulderright , skeleton_elbowleft , skeleton_wristleft , skeleton_handleft , skeleton_elbowright , skeleton_wristright , skeleton_handright }; canvash = ((RectTransform)canvas.transform).rect.height / 2.0f; canvasw = ((RectTransform)canvas.transform).rect.width / 2.0f; lefthand.SetActive(false); realtime_relation = GameObject.Find("realtime_relation"); //turnScript = Player.GetComponent<Turning>(); // get the sensor object this.kinectSensor = Kinect.KinectSensor.GetDefault(); if (this.kinectSensor != null) { this.bodyCount = this.kinectSensor.BodyFrameSource.BodyCount; // color reader this.colorFrameReader = this.kinectSensor.ColorFrameSource.OpenReader(); // create buffer from RGBA frame description var desc = this.kinectSensor.ColorFrameSource.CreateFrameDescription(Kinect.ColorImageFormat.Rgba); // body data this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); // body frame to use this.bodies = new Kinect.Body[this.bodyCount]; // initialize the gesture detection objects for our gestures this.gestureDetectorList = new List <GestureDetector>(); //real_time_skeleton_init (); for (int bodyIndex = 0; bodyIndex < this.bodyCount; bodyIndex++) { //PUT UPDATED UI STUFF HERE FOR NO GESTURE //GestureTextGameObject.text = "none"; //this.bodyText[bodyIndex] = "none"; this.gestureDetectorList.Add(new GestureDetector(this.kinectSensor)); } // start getting data from runtime this.kinectSensor.Open(); } else { //kinect sensor not connected } }
public void CloseSensor(KinectInterop.SensorData sensorData) { if(coordMapper != null) { coordMapper = null; } if(bodyFrameReader != null) { bodyFrameReader.Dispose(); bodyFrameReader = null; } if(bodyIndexFrameReader != null) { bodyIndexFrameReader.Dispose(); bodyIndexFrameReader = null; } if(colorFrameReader != null) { colorFrameReader.Dispose(); colorFrameReader = null; } if(depthFrameReader != null) { depthFrameReader.Dispose(); depthFrameReader = null; } if(infraredFrameReader != null) { infraredFrameReader.Dispose(); infraredFrameReader = null; } if(multiSourceFrameReader != null) { multiSourceFrameReader.Dispose(); multiSourceFrameReader = null; } if(kinectSensor != null) { //if (kinectSensor.IsOpen) { //Debug.Log("Closing sensor, available: " + kinectSensor.IsAvailable); kinectSensor.Close(); } float fWaitTime = Time.realtimeSinceStartup + 3f; while(kinectSensor.IsOpen && Time.realtimeSinceStartup < fWaitTime) { // wait for sensor to close } Debug.Log("K2-sensor " + (kinectSensor.IsOpen ? "opened" : "closed") + ", available: " + kinectSensor.IsAvailable); kinectSensor = null; } }
// Use this for initialization void Start() { //_effects.Add (_lightening); // GUI color and text objects this.bodyColors = new UnityEngine.Color[] { UnityEngine.Color.red, UnityEngine.Color.yellow, UnityEngine.Color.green, UnityEngine.Color.blue, UnityEngine.Color.cyan, UnityEngine.Color.magenta }; this.bodyText = new string[this.bodyColors.Length]; // get the sensor object this.kinectSensor = KinectSensor.GetDefault(); if (this.kinectSensor != null) { this.bodyCount = this.kinectSensor.BodyFrameSource.BodyCount; // color reader this.colorFrameReader = this.kinectSensor.ColorFrameSource.OpenReader(); // create buffer from RGBA frame description var desc = this.kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba); this.colorData = new byte[desc.BytesPerPixel * desc.LengthInPixels]; this.colorTexture = new Texture2D(desc.Width, desc.Height, TextureFormat.RGBA32, false); // body data this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); // body frame to use this.bodies = new Body[this.bodyCount]; // initialize the gesture detection objects for our gestures this.gestureDetectorList = new List<GestureDetector>(); for (int bodyIndex = 0; bodyIndex < this.bodyCount; bodyIndex++) { this.bodyText[bodyIndex] = "none"; this.gestureDetectorList.Add(new GestureDetector(this.kinectSensor, this)); } // start getting data from runtime this.kinectSensor.Open(); } }
void Start() { _Sensor = KinectSensor.GetDefault(); Util.Log("Started BodySourceManager. Found Sensor: {0}", (_Sensor != null)); if (_Sensor != null) { _Reader = _Sensor.BodyFrameSource.OpenReader(); if (!_Sensor.IsOpen) { _Sensor.Open(); } } }