private GameState StartNewGame() { Console.WriteLine("Starting new game"); Id id = Id.Generate(); int mode = AskForMode(); int color = AskForColor(); PlayerState white = PlayerFactory.Create(mode < 3 ? PlayerType.Human : PlayerType.Computer); PlayerState black = PlayerFactory.Create(mode == 1 ? PlayerType.Human : PlayerType.Computer); GameState gameState = Factory.Create( id, color == 1 ? white : black, color == 2 ? black : white ); return(gameState); }
public GameCommand() { IsCommand("game", "Start a new game or loads an existing game from the database or a PGN file"); HasOption( "l|load=", "The ID of a game to load from the database.", v => _load = Id.FromString(v) ); HasOption( "p|pgn=", "The path to a PGN file.", v => _pathToPgn = v ); // TODO Implement DI for this stuff _storage = new Postgres(); }
private GameState LoadGame(Id gameId) { Console.WriteLine("Loading game with ID " + _load); return(_storage.Load(gameId)); }