private void GlControlHost_PreviewKeyDown(object sender, System.Windows.Input.KeyEventArgs e) { System.Windows.Input.Key input_key = e.Key; if (input_key == System.Windows.Input.Key.System) { input_key = e.SystemKey; } WInput.SetKeyboardState(input_key, true); }
private void GlControlHost_PreviewKeyDown(object sender, System.Windows.Input.KeyEventArgs e) { WInput.SetKeyboardState(e.Key, true); }