void Awake()
        {
            windField = GetComponent <ComputeWindField>();

            getWindCompute         = Resources.Load <ComputeShader>("GetWindAtPosition");
            getWindKernelSinglePos = getWindCompute.FindKernel("GetWindAtPosition");
            getWindKernelPosArray  = getWindCompute.FindKernel("GetWindAtPositions");
        }
Exemple #2
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        void Start()
        {
            windField = GetComponent <ComputeWindField>();
            Vector3Int windFieldNumCells = windField.GetNumCells();

            windField1DBuffer = new ComputeBuffer(windFieldNumCells.x * windFieldNumCells.y * windFieldNumCells.z, bufferStride);

            kernel     = windFieldTo1DCompute.FindKernel("WindFieldTo1DBuffer");
            groupSizes = new uint[3];
            windFieldTo1DCompute.GetKernelThreadGroupSizes(kernel, out groupSizes[0], out groupSizes[1], out groupSizes[2]);
        }