public CityRenamePanel(CityPanel parent, City city) : base(686, 126, "What Shall We Rename This City?", 38, 46)
        {
            _parent = parent;
            _city   = city;

            // Add DrawPanel from base control
            Controls.Add(DrawPanel);
            DrawPanel.Paint += DrawPanel_Paint;

            //Textbox for renaming city
            _renameTextBox = new TextBox
            {
                Location = new Point(163, 2),
                Size     = new Size(225, 30),
                Text     = _city.Name,
                Font     = new Font("Times New Roman", 11)
            };
            DrawPanel.Controls.Add(_renameTextBox);

            // OK button
            var _OKButton = new Civ2button
            {
                Location = new Point(9, 84),
                Size     = new Size(333, 36),
                Text     = "OK"
            };

            Controls.Add(_OKButton);
            _OKButton.Click += OKButton_Click;

            // Cancel button
            var _cancelButton = new Civ2button
            {
                Location = new Point(344, 84),
                Size     = new Size(333, 36),
                Text     = "Cancel"
            };

            Controls.Add(_cancelButton);
            _cancelButton.Click += CancelButton_Click;
        }
Exemple #2
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        public CityBuyPanel(CityPanel parent, City city) : base(814, 212, "", 38, 46)
        {
            _parent = parent;
            _city   = city;

            this.Paint += CityBuyPanel_Paint;

            // Add DrawPanel from base control
            Controls.Add(DrawPanel);
            DrawPanel.Paint += DrawPanel_Paint;

            // OK button
            var _OKButton = new Civ2button
            {
                Location = new Point(9, 170),
                Size     = new Size(796, 36),
                Text     = "OK"
            };

            Controls.Add(_OKButton);
            _OKButton.Click += OKButton_Click;

            // Radio button 1
            _completeitButton = new Civ2radioBtn
            {
                Text     = "Complete it.",
                Location = new Point(140, 69),
            };
            DrawPanel.Controls.Add(_completeitButton);

            // Radio button 2
            _nevermindButton = new Civ2radioBtn
            {
                Text     = "Never mind.",
                Location = new Point(140, 98),
            };
            DrawPanel.Controls.Add(_nevermindButton);
            _nevermindButton.Checked = true;
        }
        public CityChangePanel(CityPanel parent, City city) : base(686, 389, $"What shall we build in {city.Name}?", 38, 46)
        {
            _parent = parent;
            _city   = city;

            // Initial states
            _totalNoUnits  = 62; // TO-DO: Calculate total number of units+improvements for CityChangePanel
            _totalNoImprov = 66;
            // BarValue should always be so that the chosen item is in the center. But the BarValue should be corrected once you are at the edges.
            _barValue = Math.Max(0, _city.ItemInProduction - 8);                  // Correction for the lower value
            _barValue = Math.Min(_totalNoUnits + _totalNoImprov - 16, _barValue); // Correction for the upper value

            // Add DrawPanel from base control
            Controls.Add(DrawPanel);
            DrawPanel.Paint += DrawPanel_Paint;

            // Choice panel
            _choicePanel = new DoubleBufferedPanel
            {
                Location    = new Point(2, 2),
                Size        = new Size(DrawPanel.Width - 4, DrawPanel.Height - 4),
                BackColor   = Color.FromArgb(207, 207, 207),
                BorderStyle = BorderStyle.None
            };
            DrawPanel.Controls.Add(_choicePanel);
            _choicePanel.Paint     += ChoicePanel_Paint;
            _choicePanel.MouseDown += ChoicePanel_MouseDown;

            // Vertical bar for choosing production
            _verticalBar = new VScrollBar()
            {
                Location = new Point(643, 0),
                Size     = new Size(18, 301),
                Maximum  = _totalNoUnits + _totalNoImprov - 7   // 16 can be shown
            };
            _choicePanel.Controls.Add(_verticalBar);
            _verticalBar.ValueChanged += VerticalBarValueChanged;

            // Auto button
            var _autoButton = new Civ2button
            {
                Location = new Point(9, 347),
                Size     = new Size(165, 36),
                Text     = "Auto"
            };

            Controls.Add(_autoButton);
            _autoButton.Click += AutoButton_Click;

            // Help button
            var _helpButton = new Civ2button
            {
                Location = new Point(177, 347),
                Size     = new Size(165, 36),
                Text     = "Help"
            };

            Controls.Add(_helpButton);
            _helpButton.Click += HelpButton_Click;

            // Cheat! button
            var _cheatButton = new Civ2button
            {
                Location = new Point(344, 347),
                Size     = new Size(165, 36),
                Text     = "Cheat!"
            };

            Controls.Add(_cheatButton);
            _cheatButton.Click += CheatButton_Click;

            // OK button
            var _OKButton = new Civ2button
            {
                Location = new Point(512, 347),
                Size     = new Size(165, 36),
                Text     = "OK"
            };

            Controls.Add(_OKButton);
            _OKButton.Click += OKButton_Click;
        }
Exemple #4
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        private void DrawPanel_MouseClick(object sender, MouseEventArgs e)
        {
            // If clicked location is beyond map limits --> exit method
            if (e.Location.X < mapDest.X || e.Location.X > mapDest.X + mapSrc1.Width || e.Location.Y < mapDest.Y || e.Location.Y > mapDest.Y + mapSrc1.Height)
            {
                return;
            }
            // Else you clicked within the map
            int clickedX = e.Location.X - mapDest.X;
            int clickedY = e.Location.Y - mapDest.Y;

            clickedXY     = PxToCoords(clickedX, clickedY, Game.Zoom);
            clickedXY[0] += mapStartXY[0];
            clickedXY[1] += mapStartXY[1];

            Debug.WriteLine($"clickedXY={clickedXY[0]},{clickedXY[1]}");

            // TODO: Make sure that edge black tiles are also ignored!

            //clickedXY = new int[] { (MapPanel_offset[0] + coords[0]) % (2 * Map.Xdim), MapPanel_offset[1] + coords[1] };  // Coordinates of clicked square

            if (e.Button == MouseButtons.Left)
            {
                // City clicked
                if (Game.GetCities.Any(city => city.X == clickedXY[0] && city.Y == clickedXY[1]))
                {
                    if (_main.ViewPieceMode)
                    {
                        Game.ActiveXY = clickedXY;
                    }
                    var cityPanel = new CityPanel(_main, Game.GetCities.Find(city => city.X == clickedXY[0] && city.Y == clickedXY[1]), 658, 459); // For normal zoom
                    _main.Controls.Add(cityPanel);
                    cityPanel.Location = new Point((ClientSize.Width / 2) - (cityPanel.Size.Width / 2), (ClientSize.Height / 2) - (cityPanel.Size.Height / 2));
                    cityPanel.Show();
                    cityPanel.BringToFront();
                }
                // Unit clicked
                else if (Game.GetUnits.Any(unit => unit.X == clickedXY[0] && unit.Y == clickedXY[1]))
                {
                    int clickedUnitIndex = Game.GetUnits.FindIndex(a => a.X == clickedXY[0] && a.Y == clickedXY[1]);
                    if (!Game.GetUnits[clickedUnitIndex].TurnEnded)
                    {
                        Game.ActiveUnit     = Game.GetUnits[clickedUnitIndex];
                        _main.ViewPieceMode = false;
                        OnMapEvent?.Invoke(null, new MapEventArgs(MapEventType.SwitchViewMovePiece));
                        StartAnimation(AnimationType.UnitWaiting);
                    }
                    else
                    {
                        //TODO: determine what happens if unit has ended turn...
                    }
                    MapViewChange(clickedXY);
                }
                else    // Something else clicked
                {
                    if (_main.ViewPieceMode)
                    {
                        Game.ActiveXY = clickedXY;
                    }
                    MapViewChange(clickedXY);
                }
            }
            else    // Right click
            {
                _main.ViewPieceMode = true;
                OnMapEvent?.Invoke(null, new MapEventArgs(MapEventType.SwitchViewMovePiece));
                Game.ActiveXY = clickedXY;
                MapViewChange(clickedXY);
                StartAnimation(AnimationType.ViewPiece);
            }
        }